Commit Graph

970 Commits

Author SHA1 Message Date
SachinVin a94acde519
core\frontend\framebuffer_layout: GetCardboardSettings: clean up floa… (#6399)
* core\frontend\framebuffer_layout: GetCardboardSettings: clean up float to u32 conversion warnings + style fixes

* clang format

* fix signedness
2023-04-09 10:59:25 +05:30
Vitor K 8b93db0841
Updates to github actions (#6358) 2023-04-06 14:34:35 +02:00
Cameron Cawley 387cf15719
Remove unused includes (#6405) 2023-04-02 06:24:59 +05:30
GPUCode ffc95eb59b
Frontend PR fixes (#6378)
* citra_qt: Check if renderer is null

* core: Fix dynarmic use-after-free error

* bootmanager: Add current context check in DoneCurrent

* Loading a save state would destroy the frame dumper class, which contains a shared context. That context would call DoneCurrent without checking if it was actually bound or not, resulting in crashes when calling opengl functions

* externals: Correct glad readme

* common: Log renderer debug setting

* citra: Make lambda lower case

* Consistency with review comments on the PR

* video_core: Kill more global state

* GetResolutionScaleFactor would be called somewhere in the renderer constructor chain but it relies on the yet unitialized g_renderer, resulting in crashes when the resolution scale is set to auto. Rather than adding a workaround, let's kill this global state to fix this for good
2023-03-30 14:24:49 +03:00
GPUCode b5d6f645bd
Prepare frontend for multiple graphics APIs (#6347)
* externals: Update dynarmic

* settings: Introduce GraphicsAPI enum

* For now it's OpenGL only but will be expanded upon later

* citra_qt: Introduce backend agnostic context management

* Mostly a direct port from yuzu

* core: Simplify context acquire

* settings: Add option to create debug contexts

* renderer_opengl: Abstract initialization to Driver

* This commit also updates glad and adds some useful extensions which we will use in part 2

* Rasterizer construction is moved to the specific renderer instead of RendererBase.
  Software rendering has been disable to achieve this but will be brought back in the next commit.

* video_core: Remove Init/Shutdown methods from renderer

* The constructor and destructor can do the same job

* In addition move opengl function loading to Qt since SDL already does this. Also remove ErrorVideoCore which is never reached

* citra_qt: Decouple software renderer from opengl part 1

* citra: Decouple software renderer from opengl part 2

* android: Decouple software renderer from opengl part 3

* swrasterizer: Decouple software renderer from opengl part 4

* This commit simply enforces the renderer naming conventions in the software renderer

* video_core: Move RendererBase to VideoCore

* video_core: De-globalize screenshot state

* video_core: Pass system to the renderers

* video_core: Commonize shader uniform data

* video_core: Abstract backend agnostic rasterizer operations

* bootmanager: Remove references to OpenGL for macOS

OpenGL macOS headers definitions clash heavily with each other

* citra_qt: Proper title for api settings

* video_core: Reduce boost usage

* bootmanager: Fix hide mouse option

Remove event handlers from RenderWidget for events that are
already handled by the parent GRenderWindow.
Also enable mouse tracking on the RenderWidget.

* android: Remove software from graphics api list

* code: Address review comments

* citra: Port per-game settings read

* Having to update the default value for all backends is a pain so lets centralize it

* android: Rename to OpenGLES

---------

Co-authored-by: MerryMage <MerryMage@users.noreply.github.com>
Co-authored-by: Vitor Kiguchi <vitor-kiguchi@hotmail.com>
2023-03-27 14:29:17 +03:00
GPUCode c7f8bc5582 file_util: Check fd before using dup 2023-03-24 16:56:31 +02:00
hank121314 8d563d37b4
citra_android: Storage Access Framework implementation (#6313) 2023-03-23 14:30:52 +01:00
Mai 8c12eb4905
Merge pull request #6360 from SachinVin/b
common\common_funcs.h:  use __builtin_trap for Crash()
2023-03-21 21:55:35 -04:00
GPUCode 0c3fe272b6
citra_qt: Add enhancement options to per-game (#6308)
Co-authored-by: Tobias <thm.frey@gmail.com>
2023-03-21 22:12:13 +01:00
SachinVin 8434d30768 common\common_funcs.h: use __builtin_trap for `Crash()` 2023-03-21 22:34:06 +05:30
SachinVin 794d051f0c
common\CMakeLists.txt: add missing arch.h (#6359) 2023-03-21 17:06:28 +01:00
Vitor K 6fbc54b0c5
citra-qt: fixes to per game settings (#6298)
* citra-qt config: small misc changes

Remove unused ReadSettingGlobal

Remove unused WriteSetting overload

ReadGlobalSetting: rename default value variable

* qt config: fix u16 values being written as QMetaType

* qt config: rework post processing shader setting

handles post processing setting properly when per-game settings are used.
the anaglyph shader is given its own setting, separate from the post
processing name.

* qt config: use u32 instead of unsigned int when casting
2023-03-13 23:02:07 +02:00
Steveice10 c96f54f022
Implement app management support (suspend, resume, close, etc) (#6322) 2023-03-10 00:44:26 +01:00
komasanzura 9eb1cd2875
Added an option to set the proportion of the screens when using layout "Large Screen Small Screen", to allow the user to define how much bigger the large screen should be with respect to the smaller screen. Currently the value must be between 1 and 16, but I could set a different maximum value if that would be desired. Thank you very much! (#6252) 2023-02-17 16:19:52 +02:00
SachinVin 5215468ff6
core\file_sys\archive_sdmc.cpp: Log error message if file failed to open. (#6284) 2023-02-14 22:19:45 +01:00
SomeDudeOnDiscord a8e4e11cd5
Better Support for Picture-in-Picture Custom Layouts (Based on #6127) (#6247) 2023-02-14 22:06:11 +01:00
Steveice10 78cb48b23c
common: Make TrimSourcePath constexpr (#6279) 2023-02-03 19:01:10 +01:00
Steveice10 d704c6a3ac
common: Support macOS application data path conventions. (#6258) 2023-01-23 15:20:50 +05:30
Steveice10 a8848cce43 build: Update to support multi-arch builds. 2023-01-07 01:09:32 -08:00
Vitor K c8ff1d744a
Change Monoscopic Render mode to a dropdown (#6215) 2022-12-24 03:17:49 +01:00
Tobias ccb50e7f2c
Port yuzu-emu/yuzu#9300: "CMake: Use precompiled headers to improve compile times" (#6213)
Co-authored-by: Ameer J <52414509+ameerj@users.noreply.github.com>
2022-12-17 16:06:38 +01:00
Vitor K 84eada8c50
Fix "auto" resolution factor (#6218) 2022-12-13 01:05:08 +01:00
PabloMK7 016ce6c286
Add 3GX plugin loader (#6172)
* Initial plugin loader support

* More plugin loader progress

* Organize code and more plugin features

* Fix clang-format

* Fix compilation and add android gui

* Fix clang-format

* Fix macos build

* Fix copy-paste bug and clang-format

* More merge fixes

* Make suggestions

* Move global variable to static member

* Fix typo

* Apply suggestions

* Proper initialization order

* Allocate plugin memory from SYSTEM instead of APPLICATION

* Do not mark free pages as RWX

* Fix plugins in old 3DS mode.

* Implement KernelSetState and notif 0x203

* Apply changes

* Remove unused variable

* Fix dynarmic commit

* Sublicense files with MIT License

* Remove non-ascii characters from license
2022-12-11 10:08:58 +02:00
GPUCode 48ee112ceb
Add per game configuration options (#6187)
* common: Move settings to common from core.

- Removes a dependency on core and input_common from common.

* code: Wrap settings values

* Port from yuzu to allow per game settings

* citra_qt: Initial per-game settings dialog

* citra_qt: Use new API for read/save of config values

* citra_qt: Per game audio settings

* citra_qt: Per game graphics settings

* citra_qt: Per game system settings

* citra_qt: Per game general settings

* citra_qt: Document and run clang format

* citra_qt: Make icon smaller and centered

* citra_qt: Remove version number

* Not sure how to extract that, can always add it back later

* citra_qt: Wrap UISettings

* citra_qt: Fix unthottled fps setting

* citra_qt: Remove margin in emulation tab

* citra_qt: Implement some suggestions

* Bring back speed switch hotkey

* Allow configuration when game is running

* Rename/adjust UI stuff

* citra_qt: Fix build with separate windows

* citra_qt: Address feedback

* citra_qt: Log per-game settings before launching games

* citra_qt: Add shader cache options

* Also fix android build

* citra_qt: Add DLC menu option

* citra_qt: Run clang-format

* citra_qt: Adjust for time offset

* citra_qt: Implement suggestions

* Run clang-format

Co-authored-by: bunnei <bunneidev@gmail.com>
2022-12-08 13:27:25 +02:00
Merry 7cae35024f common: Add StringLiteral 2022-11-22 22:52:37 +00:00
merry 2967068b87
Merge pull request #5380 from FearlessTobi/port-3954
Port yuzu-emu/yuzu#3954: "main: Log host system memory parameters"
2022-11-15 11:31:59 +00:00
Lioncash 81bf21283f common/color: Migrate code over to the Common namespace
No external code makes use of this header, so we can freely change the
namespace.
2022-11-15 11:25:51 +01:00
FearlessTobi de1fe7e6e3 Address review comments 2022-11-15 11:20:35 +01:00
Jan Beich 35f7f5e3e3 common: switch to nullptr for sysctl's empty new value 2022-11-15 10:34:56 +01:00
Jan Beich 6dabf10009 common: add sysconf() fallback
src/common/memory_detect.cpp:15:10: fatal error: 'sys/sysinfo.h' file not found
 #include <sys/sysinfo.h>
          ^~~~~~~~~~~~~~~
2022-11-15 10:34:56 +01:00
Morph cb8b72069f Fix macOS code and change "Swapfile" to "Swap" 2022-11-15 10:34:56 +01:00
Morph a67f205cfe main: Log host system memory parameters
Logs both physical memory and swapfile sizes, this is useful for support.
2022-11-15 10:34:56 +01:00
Tobias bb05d8c12a
src/CMakeLists: Enforce multiple warnings on MSVC (#5692) 2022-11-09 23:14:28 +01:00
Tobias 1ddea27ac8
code: Cleanup and warning fixes from the Vulkan PR (#6163)
Co-authored-by: emufan4568 <geoster3d@gmail.com>
Co-authored-by: Kyle Kienapfel <Docteh@users.noreply.github.com>
2022-11-04 23:32:57 +01:00
SachinVin fbe06234b1 Core: Port Exclusive memory impl from yuzu
core\arm\dynarmic\arm_dynarmic.cpp: fix build

core\arm\dynarmic\arm_dynarmic.cpp: Fixes

CPP 20
2022-10-23 13:19:33 +05:30
SachinVin 4a590d1fcb xbyak: Correct xbyak include directory
xbyak is intended to be installed in /usr/local/include/xbyak.
Since we desire not to install xbyak before using it, we copy the headers
to the appropriate directory structure and use that instead
Co-authored-by: merry <git@mary.rs>
2022-10-23 13:19:32 +05:30
Vitor K 9626bdf385
Gate use of custom directories behind a variable (#6157)
previous changes had forced every single user to use custom
directories for NAND and SDMC. Those paths were saved to the
config file and would interact badly with portable builds.
2022-10-22 19:09:47 +05:30
liushuyu c6153bb32e
CI: fix recent build issues (#6148)
Co-authored-by: Vitor K <vitor-kiguchi@hotmail.com>
2022-10-05 18:43:07 +02:00
Vitor K 6a9d36608f
Allow GetPhysicalRef to hold a past-the-end offset (#6141)
Games will sometimes use these when representing open right bounds
and so disallowing it caused regressions, with a notable example
being when MemoryFill is called to the end of vram, causing an
"invalid end address" error.
This had been noted on a comment in GetPhysicalRef prior to the
regression.
2022-10-01 16:07:27 +05:30
GPUCode cbd5d1c15c
Upgrade codebase to C++ 20 + fix warnings + update submodules (#6115) 2022-09-21 18:36:12 +02:00
Vitor Kiguchi a8d82a2a04 Include gl_shader_util in shader cache version hash calculation 2022-09-03 14:44:40 +02:00
emufan4568 e6137d7874 renderer_opengl: Remove GLvec* types
* The common types already exist and provide all the functionality required, why invent new types?
2022-08-21 12:22:58 +03:00
JosJuice ce07ef1821 android: Use correct encoding when converting strings
The JNI functions that have "UTF" their name use "modified UTF-8"
rather than the standard UTF-8 that Citra uses, at least according
to Oracle's documentation, so it is incorrect for us to use them.
This change fixes the problem by converting between UTF-8 and
UTF-16 manually instead of letting JNI do it for us.
2022-08-03 15:54:15 +02:00
SachinVin d84b3d9330
Merge pull request #6053 from Morph1984/assert-noinline
common/assert: Use noinline lambda instead of a wrapper template
2022-07-03 11:50:50 +05:30
Morph edbe7600f5 common/assert: Use noinline lambda instead of a wrapper template
MSVC now supports specifying __declspec on lambda functions
2022-06-30 08:58:36 -04:00
Morph 49c0ed297f common_funcs: Add CITRA_NO_INLINE 2022-06-14 07:18:12 -04:00
Morph 1cc1c33a15 common: Resolve C4267 warning on MSVC
Also removes Timer::GetDoubleTime() as it is unused.
2022-05-18 00:05:40 -04:00
SachinVin b6ff58a9d6 FileUtil, Frontends: Fix updating custom NAND/SDMC path 2022-04-30 15:53:45 +05:30
SachinVin 0af8406e44 Common: Add CPU feature detection for ARM64 2022-04-14 20:44:57 +05:30
bunnei 6dfb74a8b9
Merge pull request #5906 from SachinVin/android2
Backport some more stuff from android
2022-01-04 17:40:33 -08:00