Frontend PR fixes (#6378)
* citra_qt: Check if renderer is null * core: Fix dynarmic use-after-free error * bootmanager: Add current context check in DoneCurrent * Loading a save state would destroy the frame dumper class, which contains a shared context. That context would call DoneCurrent without checking if it was actually bound or not, resulting in crashes when calling opengl functions * externals: Correct glad readme * common: Log renderer debug setting * citra: Make lambda lower case * Consistency with review comments on the PR * video_core: Kill more global state * GetResolutionScaleFactor would be called somewhere in the renderer constructor chain but it relies on the yet unitialized g_renderer, resulting in crashes when the resolution scale is set to auto. Rather than adding a workaround, let's kill this global state to fix this for good
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@ -26,11 +26,6 @@ std::atomic<bool> g_shader_jit_enabled;
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std::atomic<bool> g_hw_shader_enabled;
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std::atomic<bool> g_separable_shader_enabled;
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std::atomic<bool> g_hw_shader_accurate_mul;
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std::atomic<bool> g_use_disk_shader_cache;
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std::atomic<bool> g_renderer_bg_color_update_requested;
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std::atomic<bool> g_renderer_sampler_update_requested;
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std::atomic<bool> g_renderer_shader_update_requested;
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std::atomic<bool> g_texture_filter_update_requested;
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Memory::MemorySystem* g_memory;
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@ -64,18 +59,6 @@ void Shutdown() {
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LOG_DEBUG(Render, "shutdown OK");
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}
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u16 GetResolutionScaleFactor() {
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const auto graphics_api = Settings::values.graphics_api.GetValue();
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if (graphics_api == Settings::GraphicsAPI::Software) {
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// Software renderer always render at native resolution
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return 1;
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}
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return Settings::values.resolution_factor.GetValue()
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? Settings::values.resolution_factor.GetValue()
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: g_renderer->GetRenderWindow().GetFramebufferLayout().GetScalingRatio();
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}
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template <class Archive>
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void serialize(Archive& ar, const unsigned int) {
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ar& Pica::g_state;
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