Show game compatibility within Citra
This commit is contained in:
parent
17e14d5615
commit
fbc05fac19
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@ -20,7 +20,7 @@ echo y | sh cmake-3.10.1-Linux-x86_64.sh --prefix=cmake
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export PATH=/citra/cmake/cmake-3.10.1-Linux-x86_64/bin:$PATH
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mkdir build && cd build
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cmake .. -DCMAKE_BUILD_TYPE=Release -DCMAKE_C_COMPILER=/usr/lib/ccache/gcc -DCMAKE_CXX_COMPILER=/usr/lib/ccache/g++ -DCITRA_ENABLE_COMPATIBILITY_REPORTING=${ENABLE_COMPATIBILITY_REPORTING:-"OFF"}
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cmake .. -DCMAKE_BUILD_TYPE=Release -DCMAKE_C_COMPILER=/usr/lib/ccache/gcc -DCMAKE_CXX_COMPILER=/usr/lib/ccache/g++ -DCITRA_ENABLE_COMPATIBILITY_REPORTING=${ENABLE_COMPATIBILITY_REPORTING:-"OFF"} -DENABLE_COMPATIBILITY_LIST_DOWNLOAD=ON
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make -j4
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ctest -VV -C Release
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@ -11,7 +11,7 @@ echo y | sh cmake-3.10.1-Linux-x86_64.sh --prefix=cmake
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export PATH=/citra/cmake/cmake-3.10.1-Linux-x86_64/bin:$PATH
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mkdir build && cd build
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cmake .. -DCMAKE_BUILD_TYPE=Release -DCMAKE_C_COMPILER=/usr/lib/ccache/gcc -DCMAKE_CXX_COMPILER=/usr/lib/ccache/g++ -DENABLE_QT_TRANSLATION=ON -DCITRA_ENABLE_COMPATIBILITY_REPORTING=${ENABLE_COMPATIBILITY_REPORTING:-"OFF"}
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cmake .. -DCMAKE_BUILD_TYPE=Release -DCMAKE_C_COMPILER=/usr/lib/ccache/gcc -DCMAKE_CXX_COMPILER=/usr/lib/ccache/g++ -DENABLE_QT_TRANSLATION=ON -DCITRA_ENABLE_COMPATIBILITY_REPORTING=${ENABLE_COMPATIBILITY_REPORTING:-"OFF"} -DENABLE_COMPATIBILITY_LIST_DOWNLOAD=ON
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make -j4
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ctest -VV -C Release
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@ -7,7 +7,7 @@ export Qt5_DIR=$(brew --prefix)/opt/qt5
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export PATH="/usr/local/opt/ccache/libexec:$PATH"
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mkdir build && cd build
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cmake .. -DCMAKE_OSX_ARCHITECTURES="x86_64;x86_64h" -DCMAKE_BUILD_TYPE=Release -DENABLE_QT_TRANSLATION=ON -DCITRA_ENABLE_COMPATIBILITY_REPORTING=${ENABLE_COMPATIBILITY_REPORTING:-"OFF"}
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cmake .. -DCMAKE_OSX_ARCHITECTURES="x86_64;x86_64h" -DCMAKE_BUILD_TYPE=Release -DENABLE_QT_TRANSLATION=ON -DCITRA_ENABLE_COMPATIBILITY_REPORTING=${ENABLE_COMPATIBILITY_REPORTING:-"OFF"} -DENABLE_COMPATIBILITY_LIST_DOWNLOAD=ON
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make -j4
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ctest -VV -C Release
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@ -40,6 +40,22 @@ function(check_submodules_present)
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endfunction()
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check_submodules_present()
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configure_file(${CMAKE_SOURCE_DIR}/dist/compatibility_list/compatibility_list.qrc
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${CMAKE_BINARY_DIR}/dist/compatibility_list/compatibility_list.qrc
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COPYONLY)
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if (ENABLE_COMPATIBILITY_LIST_DOWNLOAD AND NOT EXISTS ${CMAKE_BINARY_DIR}/dist/compatibility_list/compatibility_list.json)
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message(STATUS "Downloading compatibility list for citra...")
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file(DOWNLOAD
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https://api.citra-emu.org/gamedb/titleid/
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"${CMAKE_BINARY_DIR}/dist/compatibility_list/compatibility_list.json" SHOW_PROGRESS)
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endif()
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if (NOT EXISTS ${CMAKE_BINARY_DIR}/dist/compatibility_list/compatibility_list.json)
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file(WRITE ${CMAKE_BINARY_DIR}/dist/compatibility_list/compatibility_list.json "")
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endif()
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# Detect current compilation architecture and create standard definitions
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# =======================================================================
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@ -43,9 +43,9 @@ before_build:
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$COMPAT = if ($env:ENABLE_COMPATIBILITY_REPORTING -eq $null) {0} else {$env:ENABLE_COMPATIBILITY_REPORTING}
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if ($env:BUILD_TYPE -eq 'msvc') {
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# redirect stderr and change the exit code to prevent powershell from cancelling the build if cmake prints a warning
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cmd /C 'cmake -G "Visual Studio 15 2017 Win64" -DCITRA_USE_BUNDLED_QT=1 -DCITRA_USE_BUNDLED_SDL2=1 -DCITRA_ENABLE_COMPATIBILITY_REPORTING=${COMPAT} .. 2>&1 && exit 0'
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cmd /C 'cmake -G "Visual Studio 15 2017 Win64" -DCITRA_USE_BUNDLED_QT=1 -DCITRA_USE_BUNDLED_SDL2=1 -DCITRA_ENABLE_COMPATIBILITY_REPORTING=${COMPAT} -DENABLE_COMPATIBILITY_LIST_DOWNLOAD=ON .. 2>&1 && exit 0'
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} else {
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C:\msys64\usr\bin\bash.exe -lc "cmake -G 'MSYS Makefiles' -DCMAKE_BUILD_TYPE=Release -DENABLE_QT_TRANSLATION=ON -DCITRA_ENABLE_COMPATIBILITY_REPORTING=${COMPAT} .. 2>&1"
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C:\msys64\usr\bin\bash.exe -lc "cmake -G 'MSYS Makefiles' -DCMAKE_BUILD_TYPE=Release -DENABLE_QT_TRANSLATION=ON -DCITRA_ENABLE_COMPATIBILITY_REPORTING=${COMPAT} -DENABLE_COMPATIBILITY_LIST_DOWNLOAD=ON .. 2>&1"
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}
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- cd ..
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@ -0,0 +1,5 @@
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<RCC>
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<qresource prefix="compatibility_list">
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<file>compatibility_list.json</file>
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</qresource>
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</RCC>
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@ -85,6 +85,9 @@ set(UIS
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compatdb.ui
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)
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file(GLOB COMPAT_LIST
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${CMAKE_BINARY_DIR}/dist/compatibility_list/compatibility_list.qrc
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${CMAKE_BINARY_DIR}/dist/compatibility_list/compatibility_list.json)
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file(GLOB_RECURSE ICONS ${CMAKE_SOURCE_DIR}/dist/icons/*)
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file(GLOB_RECURSE THEMES ${CMAKE_SOURCE_DIR}/dist/qt_themes/*)
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@ -125,6 +128,7 @@ endif()
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target_sources(citra-qt
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PRIVATE
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${COMPAT_LIST}
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${ICONS}
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${THEMES}
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${UI_HDRS}
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@ -2,11 +2,14 @@
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <cinttypes>
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#include <QApplication>
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#include <QFileInfo>
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#include <QFileSystemWatcher>
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#include <QHBoxLayout>
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#include <QHeaderView>
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#include <QJsonDocument>
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#include <QJsonObject>
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#include <QKeyEvent>
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#include <QLabel>
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#include <QLineEdit>
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@ -227,6 +230,7 @@ GameList::GameList(GMainWindow* parent) : QWidget{parent} {
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item_model->insertColumns(0, COLUMN_COUNT);
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item_model->setHeaderData(COLUMN_NAME, Qt::Horizontal, "Name");
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item_model->setHeaderData(COLUMN_COMPATIBILITY, Qt::Horizontal, "Compatibility");
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item_model->setHeaderData(COLUMN_FILE_TYPE, Qt::Horizontal, "File type");
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item_model->setHeaderData(COLUMN_SIZE, Qt::Horizontal, "Size");
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@ -337,6 +341,39 @@ void GameList::PopupContextMenu(const QPoint& menu_location) {
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context_menu.exec(tree_view->viewport()->mapToGlobal(menu_location));
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}
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void GameList::LoadCompatibilityList() {
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QFile compat_list{":compatibility_list/compatibility_list.json"};
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if (!compat_list.open(QFile::ReadOnly | QFile::Text)) {
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NGLOG_ERROR(Frontend, "Unable to open game compatibility list");
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return;
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}
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if (compat_list.size() == 0) {
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NGLOG_ERROR(Frontend, "Game compatibility list is empty");
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return;
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}
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const QByteArray content = compat_list.readAll();
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if (content.isEmpty()) {
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NGLOG_ERROR(Frontend, "Unable to completely read game compatibility list");
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return;
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}
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const QString string_content = content;
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QJsonDocument json = QJsonDocument::fromJson(string_content.toUtf8());
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QJsonObject list = json.object();
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QStringList game_ids = list.keys();
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for (QString id : game_ids) {
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QJsonObject game = list[id].toObject();
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if (game.contains("compatibility") && game["compatibility"].isString()) {
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QString compatibility = game["compatibility"].toString();
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compatibility_list.insert(std::make_pair(id.toUpper().toStdString(), compatibility));
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}
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}
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}
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void GameList::PopulateAsync(const QString& dir_path, bool deep_scan) {
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if (!FileUtil::Exists(dir_path.toStdString()) ||
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!FileUtil::IsDirectory(dir_path.toStdString())) {
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@ -351,7 +388,7 @@ void GameList::PopulateAsync(const QString& dir_path, bool deep_scan) {
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emit ShouldCancelWorker();
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GameListWorker* worker = new GameListWorker(dir_path, deep_scan);
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GameListWorker* worker = new GameListWorker(dir_path, deep_scan, compatibility_list);
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connect(worker, &GameListWorker::EntryReady, this, &GameList::AddEntry, Qt::QueuedConnection);
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connect(worker, &GameListWorker::Finished, this, &GameList::DonePopulating,
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@ -436,8 +473,21 @@ void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, unsign
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return update_smdh;
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}();
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auto it = std::find_if(compatibility_list.begin(), compatibility_list.end(),
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[program_id](const std::pair<std::string, QString>& element) {
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std::string pid =
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Common::StringFromFormat("%016" PRIX64, program_id);
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return element.first == pid;
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});
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// The game list uses this as compatibility number for untested games
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QString compatibility("99");
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if (it != compatibility_list.end())
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compatibility = it->second;
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emit EntryReady({
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new GameListItemPath(QString::fromStdString(physical_name), smdh, program_id),
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new GameListItemCompat(compatibility),
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new GameListItem(
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QString::fromStdString(Loader::GetFileTypeString(loader->GetFileType()))),
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new GameListItemSize(FileUtil::GetSize(physical_name)),
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@ -4,6 +4,7 @@
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#pragma once
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#include <unordered_map>
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#include <QString>
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#include <QWidget>
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#include "common/common_types.h"
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@ -29,6 +30,7 @@ class GameList : public QWidget {
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public:
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enum {
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COLUMN_NAME,
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COLUMN_COMPATIBILITY,
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COLUMN_FILE_TYPE,
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COLUMN_SIZE,
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COLUMN_COUNT, // Number of columns
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void setFilterFocus();
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void setFilterVisible(bool visibility);
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void LoadCompatibilityList();
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void PopulateAsync(const QString& dir_path, bool deep_scan);
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void SaveInterfaceLayout();
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@ -100,6 +103,7 @@ private:
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QStandardItemModel* item_model = nullptr;
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GameListWorker* current_worker = nullptr;
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QFileSystemWatcher* watcher = nullptr;
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std::unordered_map<std::string, QString> compatibility_list;
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};
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Q_DECLARE_METATYPE(GameListOpenTarget);
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@ -5,11 +5,16 @@
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#pragma once
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#include <atomic>
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#include <map>
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#include <unordered_map>
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#include <QImage>
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#include <QObject>
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#include <QPainter>
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#include <QRunnable>
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#include <QStandardItem>
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#include <QString>
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#include "citra_qt/util/util.h"
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#include "common/logging/log.h"
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#include "common/string_util.h"
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#include "core/loader/smdh.h"
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@ -39,6 +44,23 @@ static QPixmap GetDefaultIcon(bool large) {
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return icon;
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}
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/**
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* Creates a circle pixmap from a specified color
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* @param color The color the pixmap shall have
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* @return QPixmap circle pixmap
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*/
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static QPixmap CreateCirclePixmapFromColor(const QColor& color) {
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QPixmap circle_pixmap(16, 16);
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circle_pixmap.fill(Qt::transparent);
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QPainter painter(&circle_pixmap);
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painter.setPen(color);
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painter.setBrush(color);
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painter.drawEllipse(0, 0, 15, 15);
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return circle_pixmap;
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}
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/**
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* Gets the short game title from SMDH data.
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* @param smdh SMDH data
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return QString::fromUtf16(smdh.GetShortTitle(language).data());
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}
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class GameListItem : public QStandardItem {
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struct CompatStatus {
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QString color;
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QString text;
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QString tooltip;
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};
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// When this is put in a class, MSVS builds crash when closing Citra
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// clang-format off
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const static inline std::map<QString, CompatStatus> status_data = {
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{ "0", { "#5c93ed", GameList::tr("Perfect"), GameList::tr("Game functions flawless with no audio or graphical glitches, all tested functionality works as intended without\nany workarounds needed.") } },
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{ "1", { "#47d35c", GameList::tr("Great"), GameList::tr("Game functions with minor graphical or audio glitches and is playable from start to finish. May require some\nworkarounds.") } },
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{ "2", { "#94b242", GameList::tr("Okay"), GameList::tr("Game functions with major graphical or audio glitches, but game is playable from start to finish with\nworkarounds.") } },
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{ "3", { "#f2d624", GameList::tr("Bad"), GameList::tr("Game functions, but with major graphical or audio glitches. Unable to progress in specific areas due to glitches\neven with workarounds.") } },
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{ "4", { "#FF0000", GameList::tr("Intro/Menu"), GameList::tr("Game is completely unplayable due to major graphical or audio glitches. Unable to progress past the Start\nScreen.") } },
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{ "5", { "#828282", GameList::tr("Won't Boot"), GameList::tr("The game crashes when attempting to startup.") } },
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{ "99",{ "#000000", GameList::tr("Not Tested"), GameList::tr("The game has not yet been tested.") } }, };
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// clang-format on
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class GameListItem : public QStandardItem {
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public:
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GameListItem() : QStandardItem() {}
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GameListItem(const QString& string) : QStandardItem(string) {}
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* If this class receives valid SMDH data, it will also display game icons and titles.
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*/
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class GameListItemPath : public GameListItem {
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public:
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static const int FullPathRole = Qt::UserRole + 1;
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static const int TitleRole = Qt::UserRole + 2;
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}
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};
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class GameListItemCompat : public GameListItem {
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public:
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static const int CompatNumberRole = Qt::UserRole + 1;
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GameListItemCompat() = default;
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explicit GameListItemCompat(const QString compatiblity) {
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auto iterator = status_data.find(compatiblity);
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if (iterator == status_data.end()) {
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NGLOG_WARNING(Frontend, "Invalid compatibility number {}", compatiblity.toStdString());
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return;
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}
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CompatStatus status = iterator->second;
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setData(compatiblity, CompatNumberRole);
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setText(status.text);
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setToolTip(status.tooltip);
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setData(CreateCirclePixmapFromColor(status.color), Qt::DecorationRole);
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}
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bool operator<(const QStandardItem& other) const override {
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return data(CompatNumberRole) < other.data(CompatNumberRole);
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}
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};
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/**
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* A specialization of GameListItem for size values.
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* This class ensures that for every numerical size value it holds (in bytes), a correct
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* human-readable string representation will be displayed to the user.
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*/
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class GameListItemSize : public GameListItem {
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public:
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static const int SizeRole = Qt::UserRole + 1;
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@ -152,8 +211,10 @@ class GameListWorker : public QObject, public QRunnable {
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Q_OBJECT
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public:
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GameListWorker(QString dir_path, bool deep_scan)
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: QObject(), QRunnable(), dir_path(dir_path), deep_scan(deep_scan) {}
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GameListWorker(QString dir_path, bool deep_scan,
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const std::unordered_map<std::string, QString>& compatibility_list)
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: QObject(), QRunnable(), dir_path(dir_path), deep_scan(deep_scan),
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compatibility_list(compatibility_list) {}
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public slots:
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/// Starts the processing of directory tree information.
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@ -179,6 +240,7 @@ private:
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QStringList watch_list;
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QString dir_path;
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bool deep_scan;
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const std::unordered_map<std::string, QString>& compatibility_list;
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std::atomic_bool stop_processing;
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void AddFstEntriesToGameList(const std::string& dir_path, unsigned int recursion = 0);
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@ -131,6 +131,7 @@ GMainWindow::GMainWindow() : config(new Config()), emu_thread(nullptr) {
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show();
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game_list->LoadCompatibilityList();
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game_list->PopulateAsync(UISettings::values.gamedir, UISettings::values.gamedir_deepscan);
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// Show one-time "callout" messages to the user
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