Added shader state; WIP kernel objects
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@ -9,11 +9,9 @@
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namespace Kernel {
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ResourceLimit::ResourceLimit(KernelSystem& kernel) : Object(kernel) {}
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ResourceLimit::~ResourceLimit() {}
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std::shared_ptr<ResourceLimit> ResourceLimit::Create(KernelSystem& kernel, std::string name) {
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auto resource_limit{std::make_shared<ResourceLimit>(kernel)};
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auto resource_limit{std::make_shared<ResourceLimit>()};
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resource_limit->Init(kernel);
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resource_limit->name = std::move(name);
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return resource_limit;
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