rasterizer_cache: Use Common::Rectangle everywhere
* Make a nice alias for it and use it instead of having Rect2D/Region2D. Makes the new design less intrusive to the current cache
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@ -23,21 +23,27 @@ struct Rectangle {
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constexpr Rectangle(T left, T top, T right, T bottom)
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: left(left), top(top), right(right), bottom(bottom) {}
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auto operator<=>(const Rectangle&) const = default;
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constexpr auto operator<=>(const Rectangle&) const = default;
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constexpr void operator*=(const T value) {
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left *= value;
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top *= value;
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right *= value;
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bottom *= value;
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}
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[[nodiscard]] T GetWidth() const {
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[[nodiscard]] constexpr T GetWidth() const {
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return std::abs(static_cast<std::make_signed_t<T>>(right - left));
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}
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[[nodiscard]] T GetHeight() const {
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[[nodiscard]] constexpr T GetHeight() const {
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return std::abs(static_cast<std::make_signed_t<T>>(bottom - top));
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}
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[[nodiscard]] Rectangle<T> TranslateX(const T x) const {
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[[nodiscard]] constexpr Rectangle<T> TranslateX(const T x) const {
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return Rectangle{left + x, top, right + x, bottom};
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}
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[[nodiscard]] Rectangle<T> TranslateY(const T y) const {
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[[nodiscard]] constexpr Rectangle<T> TranslateY(const T y) const {
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return Rectangle{left, top + y, right, bottom + y};
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}
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[[nodiscard]] Rectangle<T> Scale(const float s) const {
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[[nodiscard]] constexpr Rectangle<T> Scale(const float s) const {
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return Rectangle{left, top, static_cast<T>(left + GetWidth() * s),
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static_cast<T>(top + GetHeight() * s)};
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}
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