video_core: Make global EmuWindow instance part of the base renderer …
…class Makes the global a member of the RendererBase class. We also change this to be a reference. Passing any form of null pointer to these functions is incorrect entirely, especially given the code itself assumes that the pointer would always be in a valid state. This also makes it easier to follow the lifecycle of instances being used, as we explicitly interact the renderer with the rasterizer, rather than it just operating on a global pointer.
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@ -14,7 +14,6 @@
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namespace VideoCore {
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EmuWindow* g_emu_window = nullptr; ///< Frontend emulator window
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std::unique_ptr<RendererBase> g_renderer; ///< Renderer plugin
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std::atomic<bool> g_hw_renderer_enabled;
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@ -25,12 +24,10 @@ std::atomic<bool> g_hw_shader_accurate_mul;
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std::atomic<bool> g_renderer_bg_color_update_requested;
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/// Initialize the video core
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Core::System::ResultStatus Init(EmuWindow* emu_window) {
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Core::System::ResultStatus Init(EmuWindow& emu_window) {
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Pica::Init();
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g_emu_window = emu_window;
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g_renderer = std::make_unique<RendererOpenGL>();
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g_renderer->SetWindow(g_emu_window);
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g_renderer = std::make_unique<RendererOpenGL>(emu_window);
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Core::System::ResultStatus result = g_renderer->Init();
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if (result != Core::System::ResultStatus::Success) {
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