video_core: Make global EmuWindow instance part of the base renderer …
…class Makes the global a member of the RendererBase class. We also change this to be a reference. Passing any form of null pointer to these functions is incorrect entirely, especially given the code itself assumes that the pointer would always be in a valid state. This also makes it easier to follow the lifecycle of instances being used, as we explicitly interact the renderer with the rasterizer, rather than it just operating on a global pointer.
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@ -83,7 +83,7 @@ System::ResultStatus System::SingleStep() {
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return RunLoop(false);
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}
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System::ResultStatus System::Load(EmuWindow* emu_window, const std::string& filepath) {
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System::ResultStatus System::Load(EmuWindow& emu_window, const std::string& filepath) {
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app_loader = Loader::GetLoader(filepath);
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if (!app_loader) {
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@ -152,7 +152,7 @@ void System::Reschedule() {
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Kernel::Reschedule();
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}
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System::ResultStatus System::Init(EmuWindow* emu_window, u32 system_mode) {
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System::ResultStatus System::Init(EmuWindow& emu_window, u32 system_mode) {
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LOG_DEBUG(HW_Memory, "initialized OK");
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CoreTiming::Init();
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