game_list_p: Take map iterator contents by const reference
We don't need to copy the whole struct in this instance, we can just utilize a reference instead.
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		| @@ -228,7 +228,7 @@ public: | |||||||
|             LOG_WARNING(Frontend, "Invalid compatibility number {}", compatibility.toStdString()); |             LOG_WARNING(Frontend, "Invalid compatibility number {}", compatibility.toStdString()); | ||||||
|             return; |             return; | ||||||
|         } |         } | ||||||
|         CompatStatus status = iterator->second; |         const CompatStatus& status = iterator->second; | ||||||
|         setData(compatibility, CompatNumberRole); |         setData(compatibility, CompatNumberRole); | ||||||
|         setText(QObject::tr(status.text)); |         setText(QObject::tr(status.text)); | ||||||
|         setToolTip(QObject::tr(status.tooltip)); |         setToolTip(QObject::tr(status.tooltip)); | ||||||
|   | |||||||
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