Split multiplayer code into its own class
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@@ -14,6 +14,7 @@
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#include "citra_qt/main.h"
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#include "citra_qt/multiplayer/host_room.h"
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#include "citra_qt/multiplayer/message.h"
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#include "citra_qt/multiplayer/state.h"
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#include "citra_qt/multiplayer/validation.h"
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#include "citra_qt/ui_settings.h"
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#include "common/logging/log.h"
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@@ -136,8 +137,8 @@ void HostRoomWindow::OnConnection() {
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LOG_ERROR(Network, "Starting announce session failed");
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}
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}
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auto parent = static_cast<GMainWindow*>(parentWidget());
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parent->ChangeRoomState();
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auto parent = static_cast<MultiplayerState*>(parentWidget());
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// parent->ChangeRoomState();
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parent->OnOpenNetworkRoom();
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close();
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emit Closed();
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