citra,citra_qt: load/save hardware shader settings
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		| @@ -95,6 +95,11 @@ void Config::ReadValues() { | ||||
|  | ||||
|     // Renderer | ||||
|     Settings::values.use_hw_renderer = sdl2_config->GetBoolean("Renderer", "use_hw_renderer", true); | ||||
|     Settings::values.use_hw_shader = sdl2_config->GetBoolean("Renderer", "use_hw_shader", true); | ||||
|     Settings::values.shaders_accurate_gs = | ||||
|         sdl2_config->GetBoolean("Renderer", "shaders_accurate_gs", true); | ||||
|     Settings::values.shaders_accurate_mul = | ||||
|         sdl2_config->GetBoolean("Renderer", "shaders_accurate_mul", false); | ||||
|     Settings::values.use_shader_jit = sdl2_config->GetBoolean("Renderer", "use_shader_jit", true); | ||||
|     Settings::values.resolution_factor = | ||||
|         static_cast<u16>(sdl2_config->GetInteger("Renderer", "resolution_factor", 1)); | ||||
|   | ||||
| @@ -77,6 +77,18 @@ use_cpu_jit = | ||||
| # 0: Software, 1 (default): Hardware | ||||
| use_hw_renderer = | ||||
|  | ||||
| # Whether to use hardware shaders to emulate 3DS shaders | ||||
| # 0: Software, 1 (default): Hardware | ||||
| use_hw_shader = | ||||
|  | ||||
| # Whether to use accurate multiplication in hardware shaders | ||||
| # 0: Off (Default. Faster, but causes issues in some games) 1: On (Slower, but correct) | ||||
| shaders_accurate_mul = | ||||
|  | ||||
| # Whether to fallback to software for geometry shaders | ||||
| # 0: Off (Faster, but causes issues in some games) 1: On (Default. Slower, but correct) | ||||
| shaders_accurate_gs = | ||||
|  | ||||
| # Whether to use the Just-In-Time (JIT) compiler for shader emulation | ||||
| # 0: Interpreter (slow), 1 (default): JIT (fast) | ||||
| use_shader_jit = | ||||
|   | ||||
| @@ -83,6 +83,10 @@ void Config::ReadValues() { | ||||
|  | ||||
|     qt_config->beginGroup("Renderer"); | ||||
|     Settings::values.use_hw_renderer = qt_config->value("use_hw_renderer", true).toBool(); | ||||
|     Settings::values.use_hw_shader = qt_config->value("use_hw_shader", true).toBool(); | ||||
|     Settings::values.shaders_accurate_gs = qt_config->value("shaders_accurate_gs", true).toBool(); | ||||
|     Settings::values.shaders_accurate_mul = | ||||
|         qt_config->value("shaders_accurate_mul", false).toBool(); | ||||
|     Settings::values.use_shader_jit = qt_config->value("use_shader_jit", true).toBool(); | ||||
|     Settings::values.resolution_factor = | ||||
|         static_cast<u16>(qt_config->value("resolution_factor", 1).toInt()); | ||||
| @@ -272,6 +276,9 @@ void Config::SaveValues() { | ||||
|  | ||||
|     qt_config->beginGroup("Renderer"); | ||||
|     qt_config->setValue("use_hw_renderer", Settings::values.use_hw_renderer); | ||||
|     qt_config->setValue("use_hw_shader", Settings::values.use_hw_shader); | ||||
|     qt_config->setValue("shaders_accurate_gs", Settings::values.shaders_accurate_gs); | ||||
|     qt_config->setValue("shaders_accurate_mul", Settings::values.shaders_accurate_mul); | ||||
|     qt_config->setValue("use_shader_jit", Settings::values.use_shader_jit); | ||||
|     qt_config->setValue("resolution_factor", Settings::values.resolution_factor); | ||||
|     qt_config->setValue("use_vsync", Settings::values.use_vsync); | ||||
|   | ||||
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