From ec558076694c2ef62bf14024748f38553bac99eb Mon Sep 17 00:00:00 2001 From: Castor215 <132155746+Castor215@users.noreply.github.com> Date: Mon, 23 Oct 2023 21:21:35 +0100 Subject: [PATCH] build: fix build failure when not using precompiled headers (#7087) Co-authored-by: vitor-k --- src/common/zstd_compression.cpp | 1 + src/tests/video_core/shader/shader_jit_x64_compiler.cpp | 1 + 2 files changed, 2 insertions(+) diff --git a/src/common/zstd_compression.cpp b/src/common/zstd_compression.cpp index 43199e52f..792a7f029 100644 --- a/src/common/zstd_compression.cpp +++ b/src/common/zstd_compression.cpp @@ -5,6 +5,7 @@ #include #include +#include "common/logging/log.h" #include "common/zstd_compression.h" namespace Common::Compression { diff --git a/src/tests/video_core/shader/shader_jit_x64_compiler.cpp b/src/tests/video_core/shader/shader_jit_x64_compiler.cpp index 903721400..d0696d209 100644 --- a/src/tests/video_core/shader/shader_jit_x64_compiler.cpp +++ b/src/tests/video_core/shader/shader_jit_x64_compiler.cpp @@ -11,6 +11,7 @@ #include #include #include +#include #include #include "video_core/shader/shader_interpreter.h" #include "video_core/shader/shader_jit_x64_compiler.h"