renderer_opengl: Fix flashlight problems in Luigi's Mansion (#6160)
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		| @@ -1914,7 +1914,8 @@ void RasterizerOpenGL::SyncLightPosition(int light_index) { | ||||
|  | ||||
| void RasterizerOpenGL::SyncLightSpotDirection(int light_index) { | ||||
|     const auto& light = Pica::g_state.regs.lighting.light[light_index]; | ||||
|     const auto spot_direction = Common::Vec3u{light.spot_x, light.spot_y, light.spot_z} / 2047.0f; | ||||
|     const auto spot_direction = | ||||
|         Common::Vec3f{light.spot_x / 2047.0f, light.spot_y / 2047.0f, light.spot_z / 2047.0f}; | ||||
|  | ||||
|     if (spot_direction != uniform_block_data.data.light_src[light_index].spot_direction) { | ||||
|         uniform_block_data.data.light_src[light_index].spot_direction = spot_direction; | ||||
|   | ||||
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