renderer_vulkan: Fix type in Win32 surface creation
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@ -65,7 +65,7 @@ vk::SurfaceKHR CreateSurface(const vk::Instance& instance,
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if (window_info.type == Frontend::WindowSystemType::Windows) {
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if (window_info.type == Frontend::WindowSystemType::Windows) {
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const HWND hWnd = static_cast<HWND>(window_info.render_surface);
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const HWND hWnd = static_cast<HWND>(window_info.render_surface);
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const vk::Win32SurfaceCreateInfoKHR win32_ci{{}, nullptr, hWnd};
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const vk::Win32SurfaceCreateInfoKHR win32_ci{{}, nullptr, hWnd};
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if (instandce.createWin32SurfaceKHR(&win32_ci, nullptr, &surface) != vk::Result::eSuccess) {
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if (instance.createWin32SurfaceKHR(&win32_ci, nullptr, &surface) != vk::Result::eSuccess) {
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LOG_ERROR(Render_Vulkan, "Failed to initialize Win32 surface");
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LOG_ERROR(Render_Vulkan, "Failed to initialize Win32 surface");
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UNREACHABLE();
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UNREACHABLE();
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}
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}
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