string_util: remove TString conversion for windows
First of all they are foundamentally broken. As our convention is that std::string is always UTF-8, these functions assume that the multi-byte character version of TString (std::string) from windows is also in UTF-8, which is almost always wrong. We are not going to build multi-byte character build, and even if we do, this dirty work should be handled by frontend framework early.
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@ -264,7 +264,7 @@ private:
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template <typename T>
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template <typename T>
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void OpenFStream(T& fstream, const std::string& filename, std::ios_base::openmode openmode) {
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void OpenFStream(T& fstream, const std::string& filename, std::ios_base::openmode openmode) {
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#ifdef _MSC_VER
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#ifdef _MSC_VER
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fstream.open(Common::UTF8ToTStr(filename).c_str(), openmode);
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fstream.open(Common::UTF8ToUTF16W(filename).c_str(), openmode);
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#else
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#else
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fstream.open(filename.c_str(), openmode);
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fstream.open(filename.c_str(), openmode);
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#endif
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#endif
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@ -74,24 +74,6 @@ std::u16string UTF8ToUTF16(const std::string& input);
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std::string UTF16ToUTF8(const std::wstring& input);
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std::string UTF16ToUTF8(const std::wstring& input);
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std::wstring UTF8ToUTF16W(const std::string& str);
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std::wstring UTF8ToUTF16W(const std::string& str);
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#ifdef _UNICODE
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inline std::string TStrToUTF8(const std::wstring& str) {
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return UTF16ToUTF8(str);
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}
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inline std::wstring UTF8ToTStr(const std::string& str) {
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return UTF8ToUTF16W(str);
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}
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#else
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inline std::string TStrToUTF8(const std::string& str) {
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return str;
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}
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inline std::string UTF8ToTStr(const std::string& str) {
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return str;
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}
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#endif
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#endif
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#endif
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/**
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/**
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