add texture dumping as a config entry
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@ -87,6 +87,7 @@ void LogSettings() {
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LogSetting("Stereoscopy_Factor3d", Settings::values.factor_3d);
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LogSetting("Layout_LayoutOption", static_cast<int>(Settings::values.layout_option));
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LogSetting("Layout_SwapScreen", Settings::values.swap_screen);
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LogSetting("Utility_DumpTextures", Settings::values.dump_textures);
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LogSetting("Audio_EnableDspLle", Settings::values.enable_dsp_lle);
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LogSetting("Audio_EnableDspLleMultithread", Settings::values.enable_dsp_lle_multithread);
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LogSetting("Audio_OutputEngine", Settings::values.sink_id);
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@ -170,6 +170,8 @@ struct Values {
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bool filter_mode;
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std::string pp_shader_name;
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bool dump_textures;
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// Audio
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bool enable_dsp_lle;
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bool enable_dsp_lle_multithread;
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