video_core: gl_shader_manager: Only set shader samplers on fragment shader.
- Avoids unnecessary uniform errors.
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		| @@ -177,9 +177,12 @@ public: | ||||
|             OGLProgram& program = boost::get<OGLProgram>(shader_or_program); | ||||
|             program.Create(true, {shader.handle}); | ||||
|             SetShaderUniformBlockBindings(program.handle); | ||||
|  | ||||
|             if (type == GL_FRAGMENT_SHADER) { | ||||
|                 SetShaderSamplerBindings(program.handle); | ||||
|             } | ||||
|         } | ||||
|     } | ||||
|  | ||||
|     GLuint GetHandle() const { | ||||
|         if (shader_or_program.which() == 0) { | ||||
|   | ||||
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