Merge pull request #3901 from valentinvanelslande/fix-macro

gl_shader_manager: fix macro
This commit is contained in:
Weiyi Wang
2018-06-30 20:42:16 +03:00
committed by GitHub

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@ -16,7 +16,7 @@ static void SetShaderUniformBlockBinding(GLuint shader, const char* name, Unifor
}
GLint ub_size = 0;
glGetActiveUniformBlockiv(shader, ub_index, GL_UNIFORM_BLOCK_DATA_SIZE, &ub_size);
ASSERT_MSG(ub_size == expected_size, "Uniform block size did not match! Got %d, expected %zu",
ASSERT_MSG(ub_size == expected_size, "Uniform block size did not match! Got {}, expected {}",
static_cast<int>(ub_size), expected_size);
glUniformBlockBinding(shader, ub_index, static_cast<GLuint>(binding));
}