fix compilation problems
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@ -173,7 +173,8 @@ ResultStatus AppLoader_NCCH::Load(Kernel::SharedPtr<Kernel::Process>& process) {
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overlay_ncch = &update_ncch;
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}
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Core::Telemetry().AddField(Telemetry::FieldType::Session, "ProgramId", program_id);
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auto& system = Core::System::GetInstance();
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system.TelemetrySession().AddField(Telemetry::FieldType::Session, "ProgramId", program_id);
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if (auto room_member = Network::GetRoomMember().lock()) {
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Network::GameInfo game_info;
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@ -188,7 +189,7 @@ ResultStatus AppLoader_NCCH::Load(Kernel::SharedPtr<Kernel::Process>& process) {
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if (ResultStatus::Success != result)
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return result;
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Core::System::GetInstance().ArchiveManager().RegisterSelfNCCH(*this);
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system.ArchiveManager().RegisterSelfNCCH(*this);
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ParseRegionLockoutInfo();
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