Remove some global usages of system (#6688)

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Narr the Reg 2023-07-11 22:43:28 -06:00 committed by GitHub
parent 943d5eeddf
commit d702915624
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GPG Key ID: 4AEE18F83AFDEB23
14 changed files with 57 additions and 35 deletions

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@ -151,7 +151,7 @@ static Core::System::ResultStatus RunCitra(const std::string& filepath) {
Camera::RegisterFactory("ndk", std::move(ndk_factory));
// Register frontend applets
Frontend::RegisterDefaultApplets();
Frontend::RegisterDefaultApplets(system);
system.RegisterMiiSelector(std::make_shared<MiiSelector::AndroidMiiSelector>());
system.RegisterSoftwareKeyboard(std::make_shared<SoftwareKeyboard::AndroidKeyboard>());

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@ -346,7 +346,7 @@ int main(int argc, char** argv) {
system.ApplySettings();
// Register frontend applets
Frontend::RegisterDefaultApplets();
Frontend::RegisterDefaultApplets(system);
EmuWindow_SDL2::InitializeSDL2();
@ -354,12 +354,12 @@ int main(int argc, char** argv) {
bool is_secondary) -> std::unique_ptr<EmuWindow_SDL2> {
switch (Settings::values.graphics_api.GetValue()) {
case Settings::GraphicsAPI::OpenGL:
return std::make_unique<EmuWindow_SDL2_GL>(fullscreen, is_secondary);
return std::make_unique<EmuWindow_SDL2_GL>(system, fullscreen, is_secondary);
case Settings::GraphicsAPI::Software:
return std::make_unique<EmuWindow_SDL2_SW>(system, fullscreen, is_secondary);
}
LOG_ERROR(Frontend, "Invalid Graphics API, using OpenGL");
return std::make_unique<EmuWindow_SDL2_GL>(fullscreen, is_secondary);
return std::make_unique<EmuWindow_SDL2_GL>(system, fullscreen, is_secondary);
};
const auto emu_window{create_emu_window(fullscreen, false)};

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@ -109,7 +109,8 @@ void EmuWindow_SDL2::Fullscreen() {
SDL_MaximizeWindow(render_window);
}
EmuWindow_SDL2::EmuWindow_SDL2(bool is_secondary) : EmuWindow(is_secondary) {}
EmuWindow_SDL2::EmuWindow_SDL2(Core::System& system_, bool is_secondary)
: EmuWindow(is_secondary), system(system_) {}
EmuWindow_SDL2::~EmuWindow_SDL2() {
SDL_Quit();
@ -202,7 +203,7 @@ void EmuWindow_SDL2::OnMinimalClientAreaChangeRequest(std::pair<u32, u32> minima
void EmuWindow_SDL2::UpdateFramerateCounter() {
const u32 current_time = SDL_GetTicks();
if (current_time > last_time + 2000) {
const auto results = Core::System::GetInstance().GetAndResetPerfStats();
const auto results = system.GetAndResetPerfStats();
const auto title =
fmt::format("Citra {} | {}-{} | FPS: {:.0f} ({:.0f}%)", Common::g_build_fullname,
Common::g_scm_branch, Common::g_scm_desc, results.game_fps,

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@ -10,9 +10,13 @@
struct SDL_Window;
namespace Core {
class System;
}
class EmuWindow_SDL2 : public Frontend::EmuWindow {
public:
explicit EmuWindow_SDL2(bool is_secondary);
explicit EmuWindow_SDL2(Core::System& system_, bool is_secondary);
~EmuWindow_SDL2();
/// Initializes SDL2
@ -78,4 +82,6 @@ protected:
/// Keeps track of how often to update the title bar during gameplay
u32 last_time = 0;
Core::System& system;
};

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@ -42,8 +42,8 @@ private:
SDL_GLContext context;
};
EmuWindow_SDL2_GL::EmuWindow_SDL2_GL(bool fullscreen, bool is_secondary)
: EmuWindow_SDL2{is_secondary} {
EmuWindow_SDL2_GL::EmuWindow_SDL2_GL(Core::System& system_, bool fullscreen, bool is_secondary)
: EmuWindow_SDL2{system_, is_secondary} {
// Initialize the window
if (Settings::values.use_gles) {
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);

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@ -9,9 +9,13 @@
struct SDL_Window;
namespace Core {
class System;
}
class EmuWindow_SDL2_GL : public EmuWindow_SDL2 {
public:
explicit EmuWindow_SDL2_GL(bool fullscreen, bool is_secondary);
explicit EmuWindow_SDL2_GL(Core::System& system_, bool fullscreen, bool is_secondary);
~EmuWindow_SDL2_GL();
void Present() override;

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@ -18,7 +18,7 @@
class DummyContext : public Frontend::GraphicsContext {};
EmuWindow_SDL2_SW::EmuWindow_SDL2_SW(Core::System& system_, bool fullscreen, bool is_secondary)
: EmuWindow_SDL2{is_secondary}, system{system_} {
: EmuWindow_SDL2{system_, is_secondary}, system{system_} {
std::string window_title = fmt::format("Citra {} | {}-{}", Common::g_build_fullname,
Common::g_scm_branch, Common::g_scm_desc);
render_window =

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@ -44,7 +44,8 @@
static Frontend::WindowSystemType GetWindowSystemType();
EmuThread::EmuThread(Frontend::GraphicsContext& core_context) : core_context(core_context) {}
EmuThread::EmuThread(Core::System& system_, Frontend::GraphicsContext& core_context)
: system{system_}, core_context(core_context) {}
EmuThread::~EmuThread() = default;
@ -62,7 +63,6 @@ static GMainWindow* GetMainWindow() {
void EmuThread::run() {
MicroProfileOnThreadCreate("EmuThread");
const auto scope = core_context.Acquire();
Core::System& system = Core::System::GetInstance();
if (Settings::values.preload_textures) {
emit LoadProgress(VideoCore::LoadCallbackStage::Preload, 0, 0);
@ -107,7 +107,7 @@ void EmuThread::run() {
}
if (result != Core::System::ResultStatus::Success) {
this->SetRunning(false);
emit ErrorThrown(result, Core::System::GetInstance().GetStatusDetails());
emit ErrorThrown(result, system.GetStatusDetails());
}
was_active = running || exec_step;
@ -248,8 +248,8 @@ public:
#ifdef HAS_OPENGL
class OpenGLRenderWidget : public RenderWidget {
public:
explicit OpenGLRenderWidget(GRenderWindow* parent, bool is_secondary)
: RenderWidget(parent), is_secondary(is_secondary) {
explicit OpenGLRenderWidget(GRenderWindow* parent, Core::System& system_, bool is_secondary)
: RenderWidget(parent), system(system_), is_secondary(is_secondary) {
setAttribute(Qt::WA_NativeWindow);
setAttribute(Qt::WA_PaintOnScreen);
if (GetWindowSystemType() == Frontend::WindowSystemType::Wayland) {
@ -266,7 +266,7 @@ public:
if (!isVisible()) {
return;
}
if (!Core::System::GetInstance().IsPoweredOn()) {
if (!system.IsPoweredOn()) {
return;
}
context->MakeCurrent();
@ -284,6 +284,7 @@ public:
private:
std::unique_ptr<Frontend::GraphicsContext> context{};
Core::System& system;
bool is_secondary;
};
#endif
@ -296,7 +297,7 @@ struct SoftwareRenderWidget : public RenderWidget {
if (!isVisible()) {
return;
}
if (!Core::System::GetInstance().IsPoweredOn()) {
if (!system.IsPoweredOn()) {
return;
}
@ -666,7 +667,7 @@ bool GRenderWindow::InitializeOpenGL() {
// TODO: One of these flags might be interesting: WA_OpaquePaintEvent, WA_NoBackground,
// WA_DontShowOnScreen, WA_DeleteOnClose
auto child = new OpenGLRenderWidget(this, is_secondary);
auto child = new OpenGLRenderWidget(this, system, is_secondary);
child_widget = child;
child_widget->windowHandle()->create();

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@ -18,6 +18,10 @@ class QTouchEvent;
class GRenderWindow;
namespace Core {
class System;
}
namespace VideoCore {
enum class LoadCallbackStage;
}
@ -26,7 +30,7 @@ class EmuThread final : public QThread {
Q_OBJECT
public:
explicit EmuThread(Frontend::GraphicsContext& context);
explicit EmuThread(Core::System& system_, Frontend::GraphicsContext& context);
~EmuThread() override;
/**
@ -80,6 +84,7 @@ private:
std::mutex running_mutex;
std::condition_variable running_cv;
Core::System& system;
Frontend::GraphicsContext& core_context;
signals:

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@ -11,9 +11,9 @@
#include "core/core.h"
#include "ui_compatdb.h"
CompatDB::CompatDB(QWidget* parent)
CompatDB::CompatDB(Core::TelemetrySession& telemetry_session_, QWidget* parent)
: QWizard(parent, Qt::WindowTitleHint | Qt::WindowCloseButtonHint | Qt::WindowSystemMenuHint),
ui{std::make_unique<Ui::CompatDB>()} {
ui{std::make_unique<Ui::CompatDB>()}, telemetry_session{telemetry_session_} {
ui->setupUi(this);
connect(ui->radioButton_Perfect, &QRadioButton::clicked, this, &CompatDB::EnableNext);
connect(ui->radioButton_Great, &QRadioButton::clicked, this, &CompatDB::EnableNext);
@ -51,16 +51,15 @@ void CompatDB::Submit() {
case CompatDBPage::Final:
back();
LOG_DEBUG(Frontend, "Compatibility Rating: {}", compatibility->checkedId());
Core::System::GetInstance().TelemetrySession().AddField(
Common::Telemetry::FieldType::UserFeedback, "Compatibility",
compatibility->checkedId());
telemetry_session.AddField(Common::Telemetry::FieldType::UserFeedback, "Compatibility",
compatibility->checkedId());
button(NextButton)->setEnabled(false);
button(NextButton)->setText(tr("Submitting"));
button(CancelButton)->setVisible(false);
testcase_watcher.setFuture(QtConcurrent::run(
[] { return Core::System::GetInstance().TelemetrySession().SubmitTestcase(); }));
testcase_watcher.setFuture(
QtConcurrent::run([this] { return telemetry_session.SubmitTestcase(); }));
break;
default:
LOG_ERROR(Frontend, "Unexpected page: {}", currentId());

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@ -8,6 +8,10 @@
#include <QFutureWatcher>
#include <QWizard>
namespace Core {
class TelemetrySession;
}
namespace Ui {
class CompatDB;
}
@ -16,7 +20,7 @@ class CompatDB : public QWizard {
Q_OBJECT
public:
explicit CompatDB(QWidget* parent = nullptr);
explicit CompatDB(Core::TelemetrySession& telemetry_session_, QWidget* parent = nullptr);
~CompatDB();
private:
@ -27,4 +31,6 @@ private:
void Submit();
void OnTestcaseSubmitted();
void EnableNext();
Core::TelemetrySession& telemetry_session;
};

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@ -1223,7 +1223,7 @@ void GMainWindow::BootGame(const QString& filename) {
}
// Create and start the emulation thread
emu_thread = std::make_unique<EmuThread>(*render_window);
emu_thread = std::make_unique<EmuThread>(system, *render_window);
emit EmulationStarting(emu_thread.get());
emu_thread->start();
@ -1814,7 +1814,7 @@ void GMainWindow::OnLoadComplete() {
void GMainWindow::OnMenuReportCompatibility() {
if (!NetSettings::values.citra_token.empty() && !NetSettings::values.citra_username.empty()) {
CompatDB compatdb{this};
CompatDB compatdb{system.TelemetrySession(), this};
compatdb.exec();
} else {
QMessageBox::critical(this, tr("Missing Citra Account"),
@ -2931,7 +2931,7 @@ int main(int argc, char* argv[]) {
GMainWindow main_window(system);
// Register frontend applets
Frontend::RegisterDefaultApplets();
Frontend::RegisterDefaultApplets(system);
system.RegisterMiiSelector(std::make_shared<QtMiiSelector>(main_window));
system.RegisterSoftwareKeyboard(std::make_shared<QtKeyboard>(main_window));

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@ -8,8 +8,8 @@
#include "core/frontend/applets/swkbd.h"
namespace Frontend {
void RegisterDefaultApplets() {
Core::System::GetInstance().RegisterSoftwareKeyboard(std::make_shared<DefaultKeyboard>());
Core::System::GetInstance().RegisterMiiSelector(std::make_shared<DefaultMiiSelector>());
void RegisterDefaultApplets(Core::System& system) {
system.RegisterSoftwareKeyboard(std::make_shared<DefaultKeyboard>());
system.RegisterMiiSelector(std::make_shared<DefaultMiiSelector>());
}
} // namespace Frontend

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@ -9,5 +9,5 @@ namespace Frontend {
* Registers default, frontend-independent applet implementations.
* Will be replaced later if any frontend-specific implementation is available.
*/
void RegisterDefaultApplets();
void RegisterDefaultApplets(Core::System& system);
} // namespace Frontend