code: Use std::numbers::pi
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@ -9,8 +9,6 @@
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namespace Common {
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constexpr float PI = 3.14159265f;
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template <class T>
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struct Rectangle {
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T left{};
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@ -7,6 +7,7 @@
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#include <mutex>
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#include <thread>
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#include <tuple>
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#include <numbers>
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#include "common/math_util.h"
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#include "common/quaternion.h"
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#include "common/thread.h"
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@ -46,7 +47,7 @@ public:
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} else {
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tilt_direction = mouse_move.Cast<float>();
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tilt_angle = std::clamp(tilt_direction.Normalize() * sensitivity, 0.0f,
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Common::PI * this->tilt_clamp / 180.0f);
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std::numbers::pi_v<float> * this->tilt_clamp / 180.0f);
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}
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}
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}
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@ -109,7 +110,7 @@ private:
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// Find the angular rate vector in world space
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auto angular_rate = ((q - old_q) * inv_q).xyz * 2;
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angular_rate *= 1000 / update_millisecond / Common::PI * 180;
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angular_rate *= 1000 / update_millisecond / std::numbers::pi_v<float> * 180;
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// Transform the two vectors from world space to 3DS space
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gravity = QuaternionRotate(inv_q, gravity);
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@ -14,8 +14,8 @@
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#include <unordered_map>
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#include <utility>
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#include <vector>
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#include <numbers>
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#include <SDL.h>
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#include "common/assert.h"
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#include "common/logging/log.h"
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#include "common/math_util.h"
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#include "common/param_package.h"
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@ -597,9 +597,10 @@ void SDLState::HandleGameControllerEvent(const SDL_Event& event) {
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event.csensor.data[2] / SDL_STANDARD_GRAVITY);
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break;
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case SDL_SENSOR_GYRO:
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joystick->SetGyro(-event.csensor.data[0] * (180.0f / Common::PI),
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event.csensor.data[1] * (180.0f / Common::PI),
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-event.csensor.data[2] * (180.0f / Common::PI));
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using namespace std::numbers;
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joystick->SetGyro(-event.csensor.data[0] * (180.0f / pi),
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event.csensor.data[1] * (180.0f / pi),
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-event.csensor.data[2] * (180.0f / pi));
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break;
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}
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}
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