code: Use std::numbers::pi

This commit is contained in:
emufan4568
2022-09-08 23:11:50 +03:00
committed by GPUCode
parent 542bae4581
commit d6e545932a
3 changed files with 8 additions and 8 deletions

View File

@ -9,8 +9,6 @@
namespace Common { namespace Common {
constexpr float PI = 3.14159265f;
template <class T> template <class T>
struct Rectangle { struct Rectangle {
T left{}; T left{};

View File

@ -7,6 +7,7 @@
#include <mutex> #include <mutex>
#include <thread> #include <thread>
#include <tuple> #include <tuple>
#include <numbers>
#include "common/math_util.h" #include "common/math_util.h"
#include "common/quaternion.h" #include "common/quaternion.h"
#include "common/thread.h" #include "common/thread.h"
@ -46,7 +47,7 @@ public:
} else { } else {
tilt_direction = mouse_move.Cast<float>(); tilt_direction = mouse_move.Cast<float>();
tilt_angle = std::clamp(tilt_direction.Normalize() * sensitivity, 0.0f, tilt_angle = std::clamp(tilt_direction.Normalize() * sensitivity, 0.0f,
Common::PI * this->tilt_clamp / 180.0f); std::numbers::pi_v<float> * this->tilt_clamp / 180.0f);
} }
} }
} }
@ -109,7 +110,7 @@ private:
// Find the angular rate vector in world space // Find the angular rate vector in world space
auto angular_rate = ((q - old_q) * inv_q).xyz * 2; auto angular_rate = ((q - old_q) * inv_q).xyz * 2;
angular_rate *= 1000 / update_millisecond / Common::PI * 180; angular_rate *= 1000 / update_millisecond / std::numbers::pi_v<float> * 180;
// Transform the two vectors from world space to 3DS space // Transform the two vectors from world space to 3DS space
gravity = QuaternionRotate(inv_q, gravity); gravity = QuaternionRotate(inv_q, gravity);

View File

@ -14,8 +14,8 @@
#include <unordered_map> #include <unordered_map>
#include <utility> #include <utility>
#include <vector> #include <vector>
#include <numbers>
#include <SDL.h> #include <SDL.h>
#include "common/assert.h"
#include "common/logging/log.h" #include "common/logging/log.h"
#include "common/math_util.h" #include "common/math_util.h"
#include "common/param_package.h" #include "common/param_package.h"
@ -597,9 +597,10 @@ void SDLState::HandleGameControllerEvent(const SDL_Event& event) {
event.csensor.data[2] / SDL_STANDARD_GRAVITY); event.csensor.data[2] / SDL_STANDARD_GRAVITY);
break; break;
case SDL_SENSOR_GYRO: case SDL_SENSOR_GYRO:
joystick->SetGyro(-event.csensor.data[0] * (180.0f / Common::PI), using namespace std::numbers;
event.csensor.data[1] * (180.0f / Common::PI), joystick->SetGyro(-event.csensor.data[0] * (180.0f / pi),
-event.csensor.data[2] * (180.0f / Common::PI)); event.csensor.data[1] * (180.0f / pi),
-event.csensor.data[2] * (180.0f / pi));
break; break;
} }
} }