video_core: use nested namespaces

This commit is contained in:
tgsm
2019-02-19 03:09:57 -05:00
parent f409342ab5
commit d6c530d08c
26 changed files with 52 additions and 120 deletions

View File

@ -8,8 +8,7 @@
#include "common/vector_math.h"
#include "video_core/regs_texturing.h"
namespace Pica {
namespace Texture {
namespace Pica::Texture {
/// Returns the byte size of a 8*8 tile of the specified texture format.
size_t CalculateTileSize(TexturingRegs::TextureFormat format);
@ -56,5 +55,4 @@ Math::Vec4<u8> LookupTexture(const u8* source, unsigned int x, unsigned int y,
Math::Vec4<u8> LookupTexelInTile(const u8* source, unsigned int x, unsigned int y,
const TextureInfo& info, bool disable_alpha);
} // namespace Texture
} // namespace Pica
} // namespace Pica::Texture