video_core: use nested namespaces
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@ -8,8 +8,7 @@
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#include "common/vector_math.h"
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#include "video_core/regs_texturing.h"
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namespace Pica {
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namespace Texture {
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namespace Pica::Texture {
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/// Returns the byte size of a 8*8 tile of the specified texture format.
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size_t CalculateTileSize(TexturingRegs::TextureFormat format);
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@ -56,5 +55,4 @@ Math::Vec4<u8> LookupTexture(const u8* source, unsigned int x, unsigned int y,
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Math::Vec4<u8> LookupTexelInTile(const u8* source, unsigned int x, unsigned int y,
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const TextureInfo& info, bool disable_alpha);
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} // namespace Texture
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} // namespace Pica
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} // namespace Pica::Texture
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