sdl: add GLES support
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9af8d61ba2
commit
cd21abe50f
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@ -105,6 +105,7 @@ void Config::ReadValues() {
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Settings::values.use_cpu_jit = sdl2_config->GetBoolean("Core", "use_cpu_jit", true);
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Settings::values.use_cpu_jit = sdl2_config->GetBoolean("Core", "use_cpu_jit", true);
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// Renderer
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// Renderer
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Settings::values.use_gles = sdl2_config->GetBoolean("Renderer", "use_gles", false);
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Settings::values.use_hw_renderer = sdl2_config->GetBoolean("Renderer", "use_hw_renderer", true);
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Settings::values.use_hw_renderer = sdl2_config->GetBoolean("Renderer", "use_hw_renderer", true);
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#ifdef __APPLE__
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#ifdef __APPLE__
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// Hardware shader is broken on macos thanks to poor drivers.
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// Hardware shader is broken on macos thanks to poor drivers.
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@ -92,6 +92,10 @@ udp_pad_index=
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use_cpu_jit =
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use_cpu_jit =
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[Renderer]
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[Renderer]
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# Whether to render using GLES or OpenGL
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# 0 (default): OpenGL, 1: GLES
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use_gles =
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# Whether to use software or hardware rendering.
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# Whether to use software or hardware rendering.
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# 0: Software, 1 (default): Hardware
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# 0: Software, 1 (default): Hardware
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use_hw_renderer =
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use_hw_renderer =
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@ -122,8 +122,13 @@ EmuWindow_SDL2::EmuWindow_SDL2(bool fullscreen) {
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SDL_SetMainReady();
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SDL_SetMainReady();
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
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if (Settings::values.use_gles) {
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 2);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES);
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} else {
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 3);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 3);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
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}
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SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
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SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
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SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
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SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
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SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
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SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
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@ -155,7 +160,9 @@ EmuWindow_SDL2::EmuWindow_SDL2(bool fullscreen) {
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exit(1);
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exit(1);
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}
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}
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if (!gladLoadGLLoader(static_cast<GLADloadproc>(SDL_GL_GetProcAddress))) {
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auto gl_load_func = Settings::values.use_gles ? gladLoadGLES2Loader : gladLoadGLLoader;
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if (!gl_load_func(static_cast<GLADloadproc>(SDL_GL_GetProcAddress))) {
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LOG_CRITICAL(Frontend, "Failed to initialize GL functions: {}", SDL_GetError());
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LOG_CRITICAL(Frontend, "Failed to initialize GL functions: {}", SDL_GetError());
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exit(1);
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exit(1);
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}
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}
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@ -67,6 +67,7 @@ void LogSetting(const std::string& name, const T& value) {
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void LogSettings() {
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void LogSettings() {
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LOG_INFO(Config, "Citra Configuration:");
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LOG_INFO(Config, "Citra Configuration:");
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LogSetting("Core_UseCpuJit", Settings::values.use_cpu_jit);
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LogSetting("Core_UseCpuJit", Settings::values.use_cpu_jit);
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LogSetting("Renderer_UseGLES", Settings::values.use_gles);
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LogSetting("Renderer_UseHwRenderer", Settings::values.use_hw_renderer);
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LogSetting("Renderer_UseHwRenderer", Settings::values.use_hw_renderer);
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LogSetting("Renderer_UseHwShader", Settings::values.use_hw_shader);
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LogSetting("Renderer_UseHwShader", Settings::values.use_hw_shader);
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LogSetting("Renderer_ShadersAccurateGs", Settings::values.shaders_accurate_gs);
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LogSetting("Renderer_ShadersAccurateGs", Settings::values.shaders_accurate_gs);
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@ -130,6 +130,7 @@ struct Values {
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u64 init_time;
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u64 init_time;
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// Renderer
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// Renderer
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bool use_gles;
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bool use_hw_renderer;
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bool use_hw_renderer;
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bool use_hw_shader;
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bool use_hw_shader;
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bool shaders_accurate_gs;
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bool shaders_accurate_gs;
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