rasterizer_cache: Make cache reset on resolution/filter change more explicit
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@ -584,10 +584,12 @@ SurfaceSurfaceRect_Tuple RasterizerCacheOpenGL::GetFramebufferSurfaces(
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const auto& regs = Pica::g_state.regs;
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const auto& regs = Pica::g_state.regs;
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const auto& config = regs.framebuffer.framebuffer;
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const auto& config = regs.framebuffer.framebuffer;
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// update resolution_scale_factor and reset cache if changed
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// Update resolution_scale_factor and reset cache if changed
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if ((resolution_scale_factor != VideoCore::GetResolutionScaleFactor()) ||
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const bool resolution_scale_changed = resolution_scale_factor != VideoCore::GetResolutionScaleFactor();
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(VideoCore::g_texture_filter_update_requested.exchange(false) &&
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const bool texture_filter_changed = VideoCore::g_texture_filter_update_requested.exchange(false)
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texture_filterer->Reset(Settings::values.texture_filter_name, resolution_scale_factor))) {
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&& texture_filterer->Reset(Settings::values.texture_filter_name, VideoCore::GetResolutionScaleFactor());
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if (resolution_scale_changed || texture_filter_changed) {
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resolution_scale_factor = VideoCore::GetResolutionScaleFactor();
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resolution_scale_factor = VideoCore::GetResolutionScaleFactor();
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FlushAll();
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FlushAll();
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while (!surface_cache.empty())
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while (!surface_cache.empty())
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