qt: do not use an invalid update smdh
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		| @@ -60,28 +60,24 @@ void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, unsign | ||||
|             u64 extdata_id = 0; | ||||
|             loader->ReadExtdataId(extdata_id); | ||||
|  | ||||
|             std::vector<u8> smdh = [program_id, &loader]() -> std::vector<u8> { | ||||
|                 std::vector<u8> original_smdh; | ||||
|                 loader->ReadIcon(original_smdh); | ||||
|  | ||||
|                 if (program_id < 0x0004000000000000 || program_id > 0x00040000FFFFFFFF) | ||||
|                     return original_smdh; | ||||
|  | ||||
|             std::vector<u8> smdh; | ||||
|             // Look for an update icon if available | ||||
|             if (!(program_id & ~0x00040000FFFFFFFF)) { | ||||
|                 std::string update_path = Service::AM::GetTitleContentPath( | ||||
|                     Service::FS::MediaType::SDMC, program_id + 0x0000000E00000000); | ||||
|                     Service::FS::MediaType::SDMC, program_id | 0x0000000E00000000); | ||||
|                 if (FileUtil::Exists(update_path)) { | ||||
|                     std::unique_ptr<Loader::AppLoader> update_loader = | ||||
|                         Loader::GetLoader(update_path); | ||||
|                     if (update_loader) { | ||||
|                         update_loader->ReadIcon(smdh); | ||||
|                     } | ||||
|                 } | ||||
|             } | ||||
|  | ||||
|                 if (!FileUtil::Exists(update_path)) | ||||
|                     return original_smdh; | ||||
|  | ||||
|                 std::unique_ptr<Loader::AppLoader> update_loader = Loader::GetLoader(update_path); | ||||
|  | ||||
|                 if (!update_loader) | ||||
|                     return original_smdh; | ||||
|  | ||||
|                 std::vector<u8> update_smdh; | ||||
|                 update_loader->ReadIcon(update_smdh); | ||||
|                 return update_smdh; | ||||
|             }(); | ||||
|             if (!Loader::IsValidSMDH(smdh)) { | ||||
|                 // Read the original smdh if there is no valid update smdh | ||||
|                 loader->ReadIcon(smdh); | ||||
|             } | ||||
|  | ||||
|             if (!Loader::IsValidSMDH(smdh) && UISettings::values.game_list_hide_no_icon) { | ||||
|                 // Skip this invalid entry | ||||
|   | ||||
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