From c9942b35bb9987e5e152bdfdcf57b327a5703105 Mon Sep 17 00:00:00 2001 From: GPUCode Date: Wed, 29 Mar 2023 20:53:01 +0300 Subject: [PATCH] Revert "vk_instance: Always use geometry shaders if available" This reverts commit 0a976f30c11b6ab4fef1bdd8b4b68562b33a4fca. --- src/video_core/renderer_vulkan/vk_instance.h | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/src/video_core/renderer_vulkan/vk_instance.h b/src/video_core/renderer_vulkan/vk_instance.h index 96585e2ca..213ba28d3 100644 --- a/src/video_core/renderer_vulkan/vk_instance.h +++ b/src/video_core/renderer_vulkan/vk_instance.h @@ -103,7 +103,13 @@ public: } bool UseGeometryShaders() const { +#ifndef __ANDROID__ return features.geometryShader; +#else + // Geometry shaders are extremely expensive on tilers to avoid them at all + // cost even if it hurts accuracy somewhat. TODO: Make this an option + return false; +#endif } /// Returns true if anisotropic filtering is supported