diff --git a/src/video_core/renderer_vulkan/vk_instance.h b/src/video_core/renderer_vulkan/vk_instance.h index 96585e2ca..213ba28d3 100644 --- a/src/video_core/renderer_vulkan/vk_instance.h +++ b/src/video_core/renderer_vulkan/vk_instance.h @@ -103,7 +103,13 @@ public: } bool UseGeometryShaders() const { +#ifndef __ANDROID__ return features.geometryShader; +#else + // Geometry shaders are extremely expensive on tilers to avoid them at all + // cost even if it hurts accuracy somewhat. TODO: Make this an option + return false; +#endif } /// Returns true if anisotropic filtering is supported