Change Monoscopic Render mode to a dropdown (#6215)
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@ -54,7 +54,8 @@ void ConfigureEnhancements::SetConfiguration() {
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ui->render_3d_combobox->setCurrentIndex(
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static_cast<int>(Settings::values.render_3d.GetValue()));
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ui->factor_3d->setValue(Settings::values.factor_3d.GetValue());
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ui->mono_render_left_eye->setChecked(Settings::values.mono_render_left_eye.GetValue());
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ui->mono_rendering_eye->setCurrentIndex(
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static_cast<int>(Settings::values.mono_render_option.GetValue()));
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updateShaders(Settings::values.render_3d.GetValue());
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ui->toggle_linear_filter->setChecked(Settings::values.filter_mode.GetValue());
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int tex_filter_idx = ui->texture_filter_combobox->findText(
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@ -111,7 +112,8 @@ void ConfigureEnhancements::ApplyConfiguration() {
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Settings::values.render_3d =
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static_cast<Settings::StereoRenderOption>(ui->render_3d_combobox->currentIndex());
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Settings::values.factor_3d = ui->factor_3d->value();
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Settings::values.mono_render_left_eye = ui->mono_render_left_eye->isChecked();
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Settings::values.mono_render_option =
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static_cast<Settings::MonoRenderOption>(ui->mono_rendering_eye->currentIndex());
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Settings::values.pp_shader_name =
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ui->shader_combobox->itemText(ui->shader_combobox->currentIndex()).toStdString();
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Settings::values.filter_mode = ui->toggle_linear_filter->isChecked();
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