Settings: Change resolution scaling to an integer instead of a float
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@ -21,7 +21,7 @@ struct FramebufferLayout {
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* Returns the ration of pixel size of the top screen, compared to the native size of the 3DS
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* screen.
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*/
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float GetScalingRatio() const;
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u16 GetScalingRatio() const;
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};
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/**
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