frontend: Fix missing persistence for texture sampling setting. (#7305)

This commit is contained in:
Steveice10
2024-01-02 12:05:22 -08:00
committed by GitHub
parent 36db566428
commit c6bcbc02de
3 changed files with 4 additions and 0 deletions

View File

@ -645,6 +645,7 @@ void Config::ReadRendererValues() {
ReadGlobalSetting(Settings::values.bg_blue);
ReadGlobalSetting(Settings::values.texture_filter);
ReadGlobalSetting(Settings::values.texture_sampling);
if (global) {
ReadBasicSetting(Settings::values.use_shader_jit);
@ -1130,6 +1131,7 @@ void Config::SaveRendererValues() {
WriteGlobalSetting(Settings::values.bg_blue);
WriteGlobalSetting(Settings::values.texture_filter);
WriteGlobalSetting(Settings::values.texture_sampling);
if (global) {
WriteSetting(QStringLiteral("use_shader_jit"), Settings::values.use_shader_jit.GetValue(),