frontend: Fix missing persistence for texture sampling setting. (#7305)
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@ -645,6 +645,7 @@ void Config::ReadRendererValues() {
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ReadGlobalSetting(Settings::values.bg_blue);
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ReadGlobalSetting(Settings::values.texture_filter);
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ReadGlobalSetting(Settings::values.texture_sampling);
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if (global) {
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ReadBasicSetting(Settings::values.use_shader_jit);
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@ -1130,6 +1131,7 @@ void Config::SaveRendererValues() {
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WriteGlobalSetting(Settings::values.bg_blue);
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WriteGlobalSetting(Settings::values.texture_filter);
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WriteGlobalSetting(Settings::values.texture_sampling);
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if (global) {
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WriteSetting(QStringLiteral("use_shader_jit"), Settings::values.use_shader_jit.GetValue(),
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