citra-sdl: use the result of system.RunLoop()
If a shutdown was requested by the application, close the SDL window, initiating the normal shutdown procedure. This causes a graceful exit process instead of hanging.
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@ -391,6 +391,8 @@ int main(int argc, char** argv) {
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return -1;
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return -1;
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case Core::System::ResultStatus::Success:
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case Core::System::ResultStatus::Success:
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break; // Expected case
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break; // Expected case
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default:
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LOG_ERROR(Frontend, "Error while loading ROM: {}", system.GetStatusDetails());
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}
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}
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system.TelemetrySession().AddField(Common::Telemetry::FieldType::App, "Frontend", "SDL");
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system.TelemetrySession().AddField(Common::Telemetry::FieldType::App, "Frontend", "SDL");
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@ -437,7 +439,17 @@ int main(int argc, char** argv) {
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});
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});
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while (emu_window->IsOpen()) {
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while (emu_window->IsOpen()) {
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system.RunLoop();
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const auto result = system.RunLoop();
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switch (result) {
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case Core::System::ResultStatus::ShutdownRequested:
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emu_window->Close();
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break;
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case Core::System::ResultStatus::Success:
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break;
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default:
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LOG_ERROR(Frontend, "Error in main run loop: {}", result, system.GetStatusDetails());
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}
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}
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}
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render_thread.join();
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render_thread.join();
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@ -104,6 +104,10 @@ bool EmuWindow_SDL2::IsOpen() const {
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return is_open;
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return is_open;
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}
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}
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void EmuWindow_SDL2::Close() {
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is_open = false;
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}
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void EmuWindow_SDL2::OnResize() {
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void EmuWindow_SDL2::OnResize() {
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int width, height;
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int width, height;
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SDL_GetWindowSize(render_window, &width, &height);
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SDL_GetWindowSize(render_window, &width, &height);
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@ -134,7 +138,7 @@ void EmuWindow_SDL2::Fullscreen() {
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EmuWindow_SDL2::EmuWindow_SDL2(bool fullscreen) {
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EmuWindow_SDL2::EmuWindow_SDL2(bool fullscreen) {
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// Initialize the window
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// Initialize the window
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if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_GAMECONTROLLER) < 0) {
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if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_GAMECONTROLLER) < 0) {
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LOG_CRITICAL(Frontend, "Failed to initialize SDL2! Exiting...");
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LOG_CRITICAL(Frontend, "Failed to initialize SDL2: {}! Exiting...", SDL_GetError());
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exit(1);
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exit(1);
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}
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}
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@ -46,6 +46,9 @@ public:
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/// Whether the window is still open, and a close request hasn't yet been sent
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/// Whether the window is still open, and a close request hasn't yet been sent
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bool IsOpen() const;
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bool IsOpen() const;
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/// Close the window.
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void Close();
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/// Creates a new context that is shared with the current context
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/// Creates a new context that is shared with the current context
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std::unique_ptr<GraphicsContext> CreateSharedContext() const override;
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std::unique_ptr<GraphicsContext> CreateSharedContext() const override;
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