gl_texture_runtime: Generate all mipmaps
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@@ -307,7 +307,6 @@ void TextureRuntime::GenerateMipmaps(Surface& surface) {
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state.Apply();
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glActiveTexture(GL_TEXTURE0);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, surface.levels - 1);
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glGenerateMipmap(GL_TEXTURE_2D);
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}
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