gl_texture_runtime: Generate all mipmaps
This commit is contained in:
@@ -307,7 +307,6 @@ void TextureRuntime::GenerateMipmaps(Surface& surface) {
|
|||||||
state.Apply();
|
state.Apply();
|
||||||
|
|
||||||
glActiveTexture(GL_TEXTURE0);
|
glActiveTexture(GL_TEXTURE0);
|
||||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, surface.levels - 1);
|
|
||||||
glGenerateMipmap(GL_TEXTURE_2D);
|
glGenerateMipmap(GL_TEXTURE_2D);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Reference in New Issue
Block a user