gl_texture_runtime: Generate all mipmaps

This commit is contained in:
GPUCode
2023-02-25 16:11:14 +02:00
parent 74be64b60a
commit c00bdc4214

View File

@@ -307,7 +307,6 @@ void TextureRuntime::GenerateMipmaps(Surface& surface) {
state.Apply(); state.Apply();
glActiveTexture(GL_TEXTURE0); glActiveTexture(GL_TEXTURE0);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, surface.levels - 1);
glGenerateMipmap(GL_TEXTURE_2D); glGenerateMipmap(GL_TEXTURE_2D);
} }