video_core: don't use NULL for non-pointer after a7d3489dc9
src/video_core/renderer_opengl/texture_filters/bicubic/bicubic.cpp:51:86: error: cannot initialize a parameter of type 'GLuint' (aka 'unsigned int') with an rvalue of type 'nullptr_t' glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, NULL, 0); ^~~~ src/video_core/renderer_opengl/texture_filters/xbrz/xbrz_freescale.cpp:95:86: error: cannot initialize a parameter of type 'GLuint' (aka 'unsigned int') with an rvalue of type 'nullptr_t' glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, NULL, 0); ^~~~ /usr/include/sys/_null.h:37:14: note: expanded from macro 'NULL' #define NULL nullptr ^~~~~~~
This commit is contained in:
parent
37384174d9
commit
bb3decb983
|
@ -48,7 +48,7 @@ void Bicubic::scale(CachedSurface& surface, const Common::Rectangle<u32>& rect,
|
||||||
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
|
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
|
||||||
cur_state.texture_units[0].texture_2d, 0);
|
cur_state.texture_units[0].texture_2d, 0);
|
||||||
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
|
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
|
||||||
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, NULL, 0);
|
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
|
||||||
|
|
||||||
cur_state.Apply();
|
cur_state.Apply();
|
||||||
}
|
}
|
||||||
|
|
|
@ -92,7 +92,7 @@ void XbrzFreescale::scale(CachedSurface& surface, const Common::Rectangle<u32>&
|
||||||
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
|
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
|
||||||
cur_state.texture_units[0].texture_2d, 0);
|
cur_state.texture_units[0].texture_2d, 0);
|
||||||
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
|
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
|
||||||
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, NULL, 0);
|
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
|
||||||
|
|
||||||
cur_state.Apply();
|
cur_state.Apply();
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue