From b85d15b035402a654c448a9a7a7db21ec793b3e3 Mon Sep 17 00:00:00 2001 From: emufan4568 Date: Mon, 10 Oct 2022 21:42:36 +0300 Subject: [PATCH] renderer_vulkan: Clear stencil with renderpass * Fixes outline retension in pokemon games --- src/video_core/renderer_vulkan/vk_renderpass_cache.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/video_core/renderer_vulkan/vk_renderpass_cache.cpp b/src/video_core/renderer_vulkan/vk_renderpass_cache.cpp index 2d9b14fb5..c2eb59c13 100644 --- a/src/video_core/renderer_vulkan/vk_renderpass_cache.cpp +++ b/src/video_core/renderer_vulkan/vk_renderpass_cache.cpp @@ -161,7 +161,7 @@ vk::RenderPass RenderpassCache::CreateRenderPass(vk::Format color, vk::Format de .format = depth, .loadOp = load_op, .storeOp = vk::AttachmentStoreOp::eStore, - .stencilLoadOp = vk::AttachmentLoadOp::eLoad, + .stencilLoadOp = load_op, .stencilStoreOp = vk::AttachmentStoreOp::eStore, .initialLayout = vk::ImageLayout::eDepthStencilAttachmentOptimal, .finalLayout = vk::ImageLayout::eDepthStencilAttachmentOptimal};