game_list: Use QString::fromStdString() where applicable instead of c_str()
This commit is contained in:
parent
0233f3286c
commit
b71fbe62a8
|
@ -617,7 +617,7 @@ const QStringList GameList::supported_file_extensions = {"3ds", "3dsx", "elf", "
|
||||||
"cci", "cxi", "app"};
|
"cci", "cxi", "app"};
|
||||||
|
|
||||||
static bool HasSupportedFileExtension(const std::string& file_name) {
|
static bool HasSupportedFileExtension(const std::string& file_name) {
|
||||||
QFileInfo file = QFileInfo(file_name.c_str());
|
QFileInfo file = QFileInfo(QString::fromStdString(file_name));
|
||||||
return GameList::supported_file_extensions.contains(file.suffix(), Qt::CaseInsensitive);
|
return GameList::supported_file_extensions.contains(file.suffix(), Qt::CaseInsensitive);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -708,7 +708,7 @@ void GameListWorker::run() {
|
||||||
stop_processing = false;
|
stop_processing = false;
|
||||||
for (UISettings::GameDir& game_dir : game_dirs) {
|
for (UISettings::GameDir& game_dir : game_dirs) {
|
||||||
if (game_dir.path == "INSTALLED") {
|
if (game_dir.path == "INSTALLED") {
|
||||||
QString path = QString(FileUtil::GetUserPath(D_SDMC_IDX).c_str()) +
|
QString path = QString::fromStdString(FileUtil::GetUserPath(D_SDMC_IDX)) +
|
||||||
"Nintendo "
|
"Nintendo "
|
||||||
"3DS/00000000000000000000000000000000/"
|
"3DS/00000000000000000000000000000000/"
|
||||||
"00000000000000000000000000000000/title/00040000";
|
"00000000000000000000000000000000/title/00040000";
|
||||||
|
@ -717,14 +717,12 @@ void GameListWorker::run() {
|
||||||
emit DirEntryReady({game_list_dir});
|
emit DirEntryReady({game_list_dir});
|
||||||
AddFstEntriesToGameList(path.toStdString(), 2, game_list_dir);
|
AddFstEntriesToGameList(path.toStdString(), 2, game_list_dir);
|
||||||
} else if (game_dir.path == "SYSTEM") {
|
} else if (game_dir.path == "SYSTEM") {
|
||||||
QString path = QString(FileUtil::GetUserPath(D_NAND_IDX).c_str()) +
|
QString path = QString::fromStdString(FileUtil::GetUserPath(D_NAND_IDX)) +
|
||||||
"00000000000000000000000000000000/title/00040010";
|
"00000000000000000000000000000000/title/00040010";
|
||||||
watch_list.append(path);
|
watch_list.append(path);
|
||||||
GameListDir* game_list_dir = new GameListDir(game_dir, GameListItemType::SystemDir);
|
GameListDir* game_list_dir = new GameListDir(game_dir, GameListItemType::SystemDir);
|
||||||
emit DirEntryReady({game_list_dir});
|
emit DirEntryReady({game_list_dir});
|
||||||
AddFstEntriesToGameList(std::string(FileUtil::GetUserPath(D_NAND_IDX).c_str()) +
|
AddFstEntriesToGameList(path.toStdString(), 2, game_list_dir);
|
||||||
"00000000000000000000000000000000/title/00040010",
|
|
||||||
2, game_list_dir);
|
|
||||||
} else {
|
} else {
|
||||||
watch_list.append(game_dir.path);
|
watch_list.append(game_dir.path);
|
||||||
GameListDir* game_list_dir = new GameListDir(game_dir);
|
GameListDir* game_list_dir = new GameListDir(game_dir);
|
||||||
|
|
Loading…
Reference in New Issue