Prepare frontend for multiple graphics APIs (#6347)
* externals: Update dynarmic * settings: Introduce GraphicsAPI enum * For now it's OpenGL only but will be expanded upon later * citra_qt: Introduce backend agnostic context management * Mostly a direct port from yuzu * core: Simplify context acquire * settings: Add option to create debug contexts * renderer_opengl: Abstract initialization to Driver * This commit also updates glad and adds some useful extensions which we will use in part 2 * Rasterizer construction is moved to the specific renderer instead of RendererBase. Software rendering has been disable to achieve this but will be brought back in the next commit. * video_core: Remove Init/Shutdown methods from renderer * The constructor and destructor can do the same job * In addition move opengl function loading to Qt since SDL already does this. Also remove ErrorVideoCore which is never reached * citra_qt: Decouple software renderer from opengl part 1 * citra: Decouple software renderer from opengl part 2 * android: Decouple software renderer from opengl part 3 * swrasterizer: Decouple software renderer from opengl part 4 * This commit simply enforces the renderer naming conventions in the software renderer * video_core: Move RendererBase to VideoCore * video_core: De-globalize screenshot state * video_core: Pass system to the renderers * video_core: Commonize shader uniform data * video_core: Abstract backend agnostic rasterizer operations * bootmanager: Remove references to OpenGL for macOS OpenGL macOS headers definitions clash heavily with each other * citra_qt: Proper title for api settings * video_core: Reduce boost usage * bootmanager: Fix hide mouse option Remove event handlers from RenderWidget for events that are already handled by the parent GRenderWindow. Also enable mouse tracking on the RenderWidget. * android: Remove software from graphics api list * code: Address review comments * citra: Port per-game settings read * Having to update the default value for all backends is a pain so lets centralize it * android: Rename to OpenGLES --------- Co-authored-by: MerryMage <MerryMage@users.noreply.github.com> Co-authored-by: Vitor Kiguchi <vitor-kiguchi@hotmail.com>
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@ -83,6 +83,21 @@ template <>
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void SetPerGameSetting(QComboBox* combobox,
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const Settings::SwitchableSetting<std::string>* setting);
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/// Given an index of a combobox setting extracts the setting taking into
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/// account per-game status
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template <typename Type, bool ranged>
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Type GetComboboxSetting(int index, const Settings::SwitchableSetting<Type, ranged>* setting) {
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if (Settings::IsConfiguringGlobal() && setting->UsingGlobal()) {
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return static_cast<Type>(index);
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} else if (!Settings::IsConfiguringGlobal()) {
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if (index == 0) {
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return setting->GetValue();
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} else {
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return static_cast<Type>(index - ConfigurationShared::USE_GLOBAL_OFFSET);
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}
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}
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}
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/// Given a Qt widget sets the background color to indicate whether the setting
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/// is per-game overriden (highlighted) or global (non-highlighted)
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void SetHighlight(QWidget* widget, bool highlighted);
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