Add settings for disk shader cache
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		@@ -141,6 +141,7 @@ struct Values {
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    bool use_gles;
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    bool use_hw_renderer;
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    bool use_hw_shader;
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    bool use_disk_shader_cache;
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    bool shaders_accurate_mul;
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    bool use_shader_jit;
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    u16 resolution_factor;
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