Add shader cache version generation
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b5bc05738c
commit
b5b6ce5fdc
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# Gets a UTC timstamp and sets the provided variable to it
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function(get_timestamp _var)
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string(TIMESTAMP timestamp UTC)
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set(${_var} "${timestamp}" PARENT_SCOPE)
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endfunction()
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list(APPEND CMAKE_MODULE_PATH "${SRC_DIR}/externals/cmake-modules")
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# generate git/build information
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include(GetGitRevisionDescription)
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get_git_head_revision(GIT_REF_SPEC GIT_REV)
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git_describe(GIT_DESC --always --long --dirty)
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git_branch_name(GIT_BRANCH)
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get_timestamp(BUILD_DATE)
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# Generate cpp with Git revision from template
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# Also if this is a CI build, add the build name (ie: Nightly, Canary) to the scm_rev file as well
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set(REPO_NAME "")
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set(BUILD_VERSION "0")
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if ($ENV{CI})
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if ($ENV{TRAVIS})
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set(BUILD_REPOSITORY $ENV{TRAVIS_REPO_SLUG})
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set(BUILD_TAG $ENV{TRAVIS_TAG})
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elseif($ENV{APPVEYOR})
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set(BUILD_REPOSITORY $ENV{APPVEYOR_REPO_NAME})
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set(BUILD_TAG $ENV{APPVEYOR_REPO_TAG_NAME})
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elseif($ENV{BITRISE_IO})
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set(BUILD_REPOSITORY "$ENV{BITRISEIO_GIT_REPOSITORY_OWNER}/$ENV{BITRISEIO_GIT_REPOSITORY_SLUG}")
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set(BUILD_TAG $ENV{BITRISE_GIT_TAG})
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endif()
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# regex capture the string nightly or canary into CMAKE_MATCH_1
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string(REGEX MATCH "citra-emu/citra-?(.*)" OUTVAR ${BUILD_REPOSITORY})
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if (${CMAKE_MATCH_COUNT} GREATER 0)
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# capitalize the first letter of each word in the repo name.
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string(REPLACE "-" ";" REPO_NAME_LIST ${CMAKE_MATCH_1})
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foreach(WORD ${REPO_NAME_LIST})
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string(SUBSTRING ${WORD} 0 1 FIRST_LETTER)
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string(SUBSTRING ${WORD} 1 -1 REMAINDER)
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string(TOUPPER ${FIRST_LETTER} FIRST_LETTER)
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set(REPO_NAME "${REPO_NAME}${FIRST_LETTER}${REMAINDER}")
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endforeach()
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if (BUILD_TAG)
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string(REGEX MATCH "${CMAKE_MATCH_1}-([0-9]+)" OUTVAR ${BUILD_TAG})
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if (${CMAKE_MATCH_COUNT} GREATER 0)
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set(BUILD_VERSION ${CMAKE_MATCH_1})
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endif()
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if (BUILD_VERSION)
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# This leaves a trailing space on the last word, but we actually want that
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# because of how it's styled in the title bar.
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set(BUILD_FULLNAME "${REPO_NAME} ${BUILD_VERSION} ")
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else()
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set(BUILD_FULLNAME "")
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endif()
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endif()
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endif()
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endif()
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# The variable SRC_DIR must be passed into the script (since it uses the current build directory for all values of CMAKE_*_DIR)
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set(VIDEO_CORE "${SRC_DIR}/src/video_core")
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set(HASH_FILES
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"${VIDEO_CORE}/renderer_opengl/gl_shader_decompiler.cpp"
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"${VIDEO_CORE}/renderer_opengl/gl_shader_decompiler.h"
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"${VIDEO_CORE}/renderer_opengl/gl_shader_disk_cache.cpp"
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"${VIDEO_CORE}/renderer_opengl/gl_shader_disk_cache.h"
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"${VIDEO_CORE}/renderer_opengl/gl_shader_gen.cpp"
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"${VIDEO_CORE}/renderer_opengl/gl_shader_gen.h"
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"${VIDEO_CORE}/shader/shader.cpp"
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"${VIDEO_CORE}/shader/shader.h"
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"${VIDEO_CORE}/pica.cpp"
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"${VIDEO_CORE}/pica.h"
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"${VIDEO_CORE}/regs_framebuffer.h"
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"${VIDEO_CORE}/regs_lighting.h"
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"${VIDEO_CORE}/regs_pipeline.h"
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"${VIDEO_CORE}/regs_rasterizer.h"
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"${VIDEO_CORE}/regs_shader.h"
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"${VIDEO_CORE}/regs_texturing.h"
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"${VIDEO_CORE}/regs.cpp"
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"${VIDEO_CORE}/regs.h"
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)
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set(COMBINED "")
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foreach (F IN LISTS HASH_FILES)
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file(READ ${F} TMP)
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set(COMBINED "${COMBINED}${TMP}")
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endforeach()
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string(MD5 SHADER_CACHE_VERSION "${COMBINED}")
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configure_file("${SRC_DIR}/src/common/scm_rev.cpp.in" "scm_rev.cpp" @ONLY)
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@ -1,45 +1,50 @@
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# Generate cpp with Git revision from template
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# Add a custom command to generate a new shader_cache_version hash when any of the following files change
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# Also if this is a CI build, add the build name (ie: Nightly, Canary) to the scm_rev file as well
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# NOTE: This is an approximation of what files affect shader generation, its possible something else
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set(REPO_NAME "")
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# could affect the result, but much more unlikely than the following files. Keeping a list of files
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set(BUILD_VERSION "0")
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# like this allows for much better caching since it doesn't force the user to recompile binary shaders every update
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if ($ENV{CI})
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set(VIDEO_CORE "${CMAKE_SOURCE_DIR}/src/video_core")
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if ($ENV{TRAVIS})
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if (DEFINED ENV{CI})
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if (DEFINED ENV{TRAVIS})
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set(BUILD_REPOSITORY $ENV{TRAVIS_REPO_SLUG})
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set(BUILD_REPOSITORY $ENV{TRAVIS_REPO_SLUG})
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set(BUILD_TAG $ENV{TRAVIS_TAG})
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set(BUILD_TAG $ENV{TRAVIS_TAG})
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elseif($ENV{APPVEYOR})
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elseif(DEFINED ENV{APPVEYOR})
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set(BUILD_REPOSITORY $ENV{APPVEYOR_REPO_NAME})
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set(BUILD_REPOSITORY $ENV{APPVEYOR_REPO_NAME})
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set(BUILD_TAG $ENV{APPVEYOR_REPO_TAG_NAME})
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set(BUILD_TAG $ENV{APPVEYOR_REPO_TAG_NAME})
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elseif($ENV{BITRISE_IO})
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set(BUILD_REPOSITORY "$ENV{BITRISEIO_GIT_REPOSITORY_OWNER}/$ENV{BITRISEIO_GIT_REPOSITORY_SLUG}")
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set(BUILD_TAG $ENV{BITRISE_GIT_TAG})
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endif()
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# regex capture the string nightly or canary into CMAKE_MATCH_1
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string(REGEX MATCH "citra-emu/citra-?(.*)" OUTVAR ${BUILD_REPOSITORY})
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if (${CMAKE_MATCH_COUNT} GREATER 0)
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# capitalize the first letter of each word in the repo name.
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string(REPLACE "-" ";" REPO_NAME_LIST ${CMAKE_MATCH_1})
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foreach(WORD ${REPO_NAME_LIST})
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string(SUBSTRING ${WORD} 0 1 FIRST_LETTER)
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string(SUBSTRING ${WORD} 1 -1 REMAINDER)
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string(TOUPPER ${FIRST_LETTER} FIRST_LETTER)
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set(REPO_NAME "${REPO_NAME}${FIRST_LETTER}${REMAINDER}")
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endforeach()
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if (BUILD_TAG)
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string(REGEX MATCH "${CMAKE_MATCH_1}-([0-9]+)" OUTVAR ${BUILD_TAG})
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if (${CMAKE_MATCH_COUNT} GREATER 0)
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set(BUILD_VERSION ${CMAKE_MATCH_1})
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endif()
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if (BUILD_VERSION)
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# This leaves a trailing space on the last word, but we actually want that
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# because of how it's styled in the title bar.
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set(BUILD_FULLNAME "${REPO_NAME} ${BUILD_VERSION} ")
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else()
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set(BUILD_FULLNAME "")
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endif()
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endif()
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endif()
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endif()
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endif()
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endif()
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configure_file("${CMAKE_CURRENT_SOURCE_DIR}/scm_rev.cpp.in" "${CMAKE_CURRENT_SOURCE_DIR}/scm_rev.cpp" @ONLY)
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add_custom_command(OUTPUT scm_rev.cpp
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COMMAND ${CMAKE_COMMAND}
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-DSRC_DIR="${CMAKE_SOURCE_DIR}"
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-DBUILD_REPOSITORY="${BUILD_REPOSITORY}"
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-DBUILD_TAG="${BUILD_TAG}"
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-P "${CMAKE_SOURCE_DIR}/CMakeModules/GenerateSCMRev.cmake"
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DEPENDS
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# WARNING! It was too much work to try and make a common location for this list,
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# so if you need to change it, please update CMakeModules/GenerateSCMRev.cmake as well
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"${VIDEO_CORE}/renderer_opengl/gl_shader_decompiler.cpp"
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"${VIDEO_CORE}/renderer_opengl/gl_shader_decompiler.h"
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"${VIDEO_CORE}/renderer_opengl/gl_shader_disk_cache.cpp"
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"${VIDEO_CORE}/renderer_opengl/gl_shader_disk_cache.h"
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"${VIDEO_CORE}/renderer_opengl/gl_shader_gen.cpp"
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"${VIDEO_CORE}/renderer_opengl/gl_shader_gen.h"
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"${VIDEO_CORE}/shader/shader.cpp"
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"${VIDEO_CORE}/shader/shader.h"
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"${VIDEO_CORE}/pica.cpp"
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"${VIDEO_CORE}/pica.h"
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"${VIDEO_CORE}/regs_framebuffer.h"
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"${VIDEO_CORE}/regs_lighting.h"
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"${VIDEO_CORE}/regs_pipeline.h"
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"${VIDEO_CORE}/regs_rasterizer.h"
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"${VIDEO_CORE}/regs_shader.h"
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"${VIDEO_CORE}/regs_texturing.h"
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"${VIDEO_CORE}/regs.cpp"
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"${VIDEO_CORE}/regs.h"
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# and also check that the scm_rev files haven't changed
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"${CMAKE_CURRENT_SOURCE_DIR}/scm_rev.cpp.in"
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"${CMAKE_CURRENT_SOURCE_DIR}/scm_rev.h"
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# technically we should regenerate if the git version changed, but its not worth the effort imo
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"${CMAKE_SOURCE_DIR}/CMakeModules/GenerateSCMRev.cmake"
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)
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add_library(common STATIC
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add_library(common STATIC
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alignment.h
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alignment.h
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@ -94,6 +99,8 @@ add_library(common STATIC
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timer.h
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timer.h
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vector_math.h
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vector_math.h
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web_result.h
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web_result.h
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zstd_compression.cpp
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zstd_compression.h
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)
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)
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if(ARCHITECTURE_x86_64)
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if(ARCHITECTURE_x86_64)
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@ -110,6 +117,7 @@ endif()
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create_target_directory_groups(common)
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create_target_directory_groups(common)
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target_link_libraries(common PUBLIC fmt microprofile)
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target_link_libraries(common PUBLIC fmt microprofile)
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target_link_libraries(common PRIVATE libzstd_static)
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if (ARCHITECTURE_x86_64)
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if (ARCHITECTURE_x86_64)
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target_link_libraries(common PRIVATE xbyak)
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target_link_libraries(common PRIVATE xbyak)
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endif()
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endif()
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@ -11,6 +11,7 @@
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#define BUILD_DATE "@BUILD_DATE@"
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#define BUILD_DATE "@BUILD_DATE@"
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#define BUILD_VERSION "@BUILD_VERSION@"
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#define BUILD_VERSION "@BUILD_VERSION@"
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#define BUILD_FULLNAME "@BUILD_FULLNAME@"
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#define BUILD_FULLNAME "@BUILD_FULLNAME@"
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#define SHADER_CACHE_VERSION "@SHADER_CACHE_VERSION@"
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namespace Common {
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namespace Common {
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@ -21,6 +22,7 @@ const char g_build_name[] = BUILD_NAME;
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const char g_build_date[] = BUILD_DATE;
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const char g_build_date[] = BUILD_DATE;
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const char g_build_fullname[] = BUILD_FULLNAME;
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const char g_build_fullname[] = BUILD_FULLNAME;
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const char g_build_version[] = BUILD_VERSION;
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const char g_build_version[] = BUILD_VERSION;
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const char g_shader_cache_version[] = SHADER_CACHE_VERSION;
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} // namespace
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} // namespace
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@ -13,5 +13,6 @@ extern const char g_build_name[];
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extern const char g_build_date[];
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extern const char g_build_date[];
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extern const char g_build_fullname[];
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extern const char g_build_fullname[];
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extern const char g_build_version[];
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extern const char g_build_version[];
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extern const char g_shader_cache_version[];
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} // namespace Common
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} // namespace Common
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