system: Get rid of an unnecessary enum typedef
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		| @@ -11,16 +11,16 @@ | ||||
| namespace System { | ||||
|  | ||||
| // State of the full emulator | ||||
| typedef enum { | ||||
| 	STATE_NULL = 0,	///< System is in null state, nothing initialized | ||||
| 	STATE_IDLE,		///< System is in an initialized state, but not running | ||||
| 	STATE_RUNNING,	///< System is running | ||||
| 	STATE_LOADING,	///< System is loading a ROM | ||||
| 	STATE_HALTED,	///< System is halted (error) | ||||
| 	STATE_STALLED,	///< System is stalled (unused) | ||||
| 	STATE_DEBUG,	///< System is in a special debug mode (unused) | ||||
| 	STATE_DIE		///< System is shutting down | ||||
| } State; | ||||
| enum State { | ||||
| 	STATE_NULL = 0, ///< System is in null state, nothing initialized | ||||
| 	STATE_IDLE,     ///< System is in an initialized state, but not running | ||||
| 	STATE_RUNNING,  ///< System is running | ||||
| 	STATE_LOADING,  ///< System is loading a ROM | ||||
| 	STATE_HALTED,   ///< System is halted (error) | ||||
| 	STATE_STALLED,  ///< System is stalled (unused) | ||||
| 	STATE_DEBUG,    ///< System is in a special debug mode (unused) | ||||
| 	STATE_DIE       ///< System is shutting down | ||||
| }; | ||||
|  | ||||
| extern volatile State g_state; | ||||
|  | ||||
|   | ||||
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