Minor improvements to the UX
1. Game will now be paused on movie finish 2. Added 'Save without Closing'
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@ -543,6 +543,7 @@ void Movie::StartPlayback(const std::string& movie_file) {
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current_byte = 0;
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current_input = 0;
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id = header.id;
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program_id = header.program_id;
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LOG_INFO(Movie, "Loaded Movie, ID: {:016X}", id);
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}
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@ -125,6 +125,12 @@ public:
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u64 GetCurrentInputIndex() const;
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u64 GetTotalInputCount() const;
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/**
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* Saves the movie immediately, in its current state.
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* This is called in Shutdown.
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*/
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void SaveMovie();
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private:
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static Movie s_instance;
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@ -152,8 +158,6 @@ private:
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ValidationResult ValidateHeader(const CTMHeader& header) const;
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ValidationResult ValidateInput(const std::vector<u8>& input, u64 expected_count) const;
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void SaveMovie();
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PlayMode play_mode;
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std::string record_movie_file;
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