HLE: Use std::chrono::nanoseconds instead of a plain u64 in SleepClientThread.

This commit is contained in:
Subv
2018-02-21 22:03:46 -05:00
parent 2052a201c0
commit b0f4390247
2 changed files with 7 additions and 5 deletions

View File

@@ -5,6 +5,7 @@
#pragma once
#include <array>
#include <chrono>
#include <memory>
#include <string>
#include <vector>
@@ -146,7 +147,7 @@ public:
using WakeupCallback = std::function<void(SharedPtr<Thread> thread, HLERequestContext& context,
ThreadWakeupReason reason)>;
/*
/**
* Puts the specified guest thread to sleep until the returned event is signaled or until the
* specified timeout expires.
* @param thread Thread to be put to sleep.
@@ -159,7 +160,7 @@ public:
* @returns Event that when signaled will resume the thread and call the callback function.
*/
SharedPtr<Event> SleepClientThread(SharedPtr<Thread> thread, const std::string& reason,
u64 timeout, WakeupCallback&& callback);
std::chrono::nanoseconds timeout, WakeupCallback&& callback);
/**
* Resolves a object id from the request command buffer into a pointer to an object. See the