nested folder support + refuse to load incompatibly sized textures + general cleanups
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8a98310a16
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@ -4,6 +4,7 @@
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#include <QColorDialog>
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#include "citra_qt/configuration/configure_enhancements.h"
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#include "core/core.h"
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#include "core/settings.h"
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#include "ui_configure_enhancements.h"
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#include "video_core/renderer_opengl/post_processing_opengl.h"
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@ -98,6 +99,9 @@ void ConfigureEnhancements::ApplyConfiguration() {
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Settings::values.swap_screen = ui->swap_screen->isChecked();
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Settings::values.dump_textures = ui->toggle_dump_textures->isChecked();
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Settings::values.custom_textures = ui->toggle_custom_textures->isChecked();
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auto& custom_tex_cache = Core::System::GetInstance().CustomTexCache();
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if (Settings::values.custom_textures && custom_tex_cache.IsTexturePathMapEmpty())
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custom_tex_cache.FindCustomTextures();
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Settings::values.preload_textures = ui->toggle_preload_textures->isChecked();
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Settings::values.bg_red = static_cast<float>(bg_color.redF());
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Settings::values.bg_green = static_cast<float>(bg_color.greenF());
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@ -469,6 +469,17 @@ u64 ScanDirectoryTree(const std::string& directory, FSTEntry& parent_entry,
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return ForeachDirectoryEntry(&num_entries, directory, callback) ? num_entries : 0;
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}
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void GetAllFilesFromNestedEntries(FSTEntry& directory, std::vector<FSTEntry>& output) {
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std::vector<FSTEntry> files;
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for (auto& entry : directory.children) {
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if (entry.isDirectory) {
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GetAllFilesFromNestedEntries(entry, output);
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} else {
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output.push_back(entry);
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}
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}
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}
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bool DeleteDirRecursively(const std::string& directory, unsigned int recursion) {
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const auto callback = [recursion](u64* num_entries_out, const std::string& directory,
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const std::string& virtual_name) -> bool {
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@ -115,6 +115,13 @@ bool ForeachDirectoryEntry(u64* num_entries_out, const std::string& directory,
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u64 ScanDirectoryTree(const std::string& directory, FSTEntry& parent_entry,
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unsigned int recursion = 0);
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/**
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* Recursively searches through a FSTEntry for files, and stores them.
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* @param directory The FSTEntry to start scanning from
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* @param parent_entry FSTEntry vector where the results will be stored.
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*/
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void GetAllFilesFromNestedEntries(FSTEntry& directory, std::vector<FSTEntry>& output);
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// deletes the given directory and anything under it. Returns true on success.
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bool DeleteDirRecursively(const std::string& directory, unsigned int recursion = 256);
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@ -98,47 +98,6 @@ System::ResultStatus System::SingleStep() {
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return RunLoop(false);
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}
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void System::PreloadCustomTextures() {
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// Custom textures are currently stored as
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// load/textures/[TitleID]/tex1_[width]x[height]_[64-bit hash]_[format].png
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const std::string load_path =
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fmt::format("{}textures/{:016X}/", FileUtil::GetUserPath(FileUtil::UserPath::LoadDir),
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Kernel().GetCurrentProcess()->codeset->program_id);
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if (FileUtil::Exists(load_path)) {
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FileUtil::FSTEntry texture_files;
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FileUtil::ScanDirectoryTree(load_path, texture_files);
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for (const auto& file : texture_files.children) {
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if (file.isDirectory)
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continue;
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if (file.virtualName.substr(0, 5) != "tex1_")
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continue;
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u32 width;
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u32 height;
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u64 hash;
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u32 format; // unused
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// TODO: more modern way of doing this
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if (std::sscanf(file.virtualName.c_str(), "tex1_%ux%u_%llX_%u.png", &width, &height,
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&hash, &format) == 4) {
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u32 png_width;
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u32 png_height;
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std::vector<u8> decoded_png;
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if (registered_image_interface->DecodePNG(decoded_png, png_width, png_height,
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file.physicalName)) {
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LOG_INFO(Render_OpenGL, "Preloaded custom texture from {}", file.physicalName);
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Common::FlipRGBA8Texture(decoded_png, png_width, png_height);
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custom_tex_cache->CacheTexture(hash, decoded_png, png_width, png_height);
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} else {
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// Error should be reported by frontend
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LOG_CRITICAL(Render_OpenGL, "Failed to preload custom texture");
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}
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}
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}
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}
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}
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System::ResultStatus System::Load(Frontend::EmuWindow& emu_window, const std::string& filepath) {
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app_loader = Loader::GetLoader(filepath);
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if (!app_loader) {
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@ -200,9 +159,10 @@ System::ResultStatus System::Load(Frontend::EmuWindow& emu_window, const std::st
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FileUtil::CreateFullPath(fmt::format("{}textures/{:016X}/",
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FileUtil::GetUserPath(FileUtil::UserPath::LoadDir),
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Kernel().GetCurrentProcess()->codeset->program_id));
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custom_tex_cache->FindCustomTextures();
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}
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if (Settings::values.preload_textures)
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PreloadCustomTextures();
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custom_tex_cache->PreloadTextures();
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status = ResultStatus::Success;
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m_emu_window = &emu_window;
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m_filepath = filepath;
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@ -238,8 +198,8 @@ System::ResultStatus System::Init(Frontend::EmuWindow& emu_window, u32 system_mo
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timing = std::make_unique<Timing>();
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kernel = std::make_unique<Kernel::KernelSystem>(*memory, *timing,
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[this] { PrepareReschedule(); }, system_mode);
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kernel = std::make_unique<Kernel::KernelSystem>(
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*memory, *timing, [this] { PrepareReschedule(); }, system_mode);
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if (Settings::values.use_cpu_jit) {
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#ifdef ARCHITECTURE_x86_64
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@ -226,6 +226,13 @@ public:
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/// Handles loading all custom textures from disk into cache.
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void PreloadCustomTextures();
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/// Gets a reference to the video dumper backend
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VideoDumper::Backend& VideoDumper();
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/// Gets a const reference to the video dumper backend
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const VideoDumper::Backend& VideoDumper() const;
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FrameLimiter frame_limiter;
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void SetStatus(ResultStatus new_status, const char* details = nullptr) {
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@ -2,6 +2,10 @@
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <fmt/format.h>
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#include "common/file_util.h"
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#include "common/texture.h"
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#include "core.h"
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#include "core/custom_tex_cache.h"
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namespace Core {
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@ -28,4 +32,78 @@ const CustomTexInfo& CustomTexCache::LookupTexture(u64 hash) const {
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void CustomTexCache::CacheTexture(u64 hash, const std::vector<u8>& tex, u32 width, u32 height) {
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custom_textures[hash] = {width, height, tex};
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}
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void CustomTexCache::AddTexturePath(u64 hash, const std::string& path) {
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if (custom_textures.count(hash))
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LOG_ERROR(Core, "Textures {} and {} conflict!", custom_texture_paths[hash].path, path);
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else
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custom_texture_paths[hash] = {path, hash};
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}
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void CustomTexCache::FindCustomTextures() {
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// Custom textures are currently stored as
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// [TitleID]/tex1_[width]x[height]_[64-bit hash]_[format].png
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const std::string load_path =
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fmt::format("{}textures/{:016X}/", FileUtil::GetUserPath(FileUtil::UserPath::LoadDir),
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Core::System::GetInstance().Kernel().GetCurrentProcess()->codeset->program_id);
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if (FileUtil::Exists(load_path)) {
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FileUtil::FSTEntry texture_dir;
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std::vector<FileUtil::FSTEntry> textures;
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// 64 nested folders should be plenty for most cases
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FileUtil::ScanDirectoryTree(load_path, texture_dir, 64);
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FileUtil::GetAllFilesFromNestedEntries(texture_dir, textures);
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for (const auto& file : textures) {
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if (file.isDirectory)
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continue;
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if (file.virtualName.substr(0, 5) != "tex1_")
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continue;
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u32 width;
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u32 height;
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u64 hash;
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u32 format; // unused
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// TODO: more modern way of doing this
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if (std::sscanf(file.virtualName.c_str(), "tex1_%ux%u_%llX_%u.png", &width, &height,
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&hash, &format) == 4) {
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AddTexturePath(hash, file.physicalName);
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}
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}
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}
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}
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void CustomTexCache::PreloadTextures() {
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for (const auto& path : custom_texture_paths) {
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const auto& image_interface = Core::System::GetInstance().GetImageInterface();
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const auto& path_info = path.second;
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Core::CustomTexInfo tex_info;
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if (image_interface->DecodePNG(tex_info.tex, tex_info.width, tex_info.height, path_info.path)) {
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// Make sure the texture size is a power of 2
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if ((ceil(log2(tex_info.width)) == floor(log2(tex_info.width))) &&
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(ceil(log2(tex_info.height)) == floor(log2(tex_info.height)))) {
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LOG_DEBUG(Render_OpenGL, "Loaded custom texture from {}", path_info.path);
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Common::FlipRGBA8Texture(tex_info.tex, tex_info.width, tex_info.height);
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CacheTexture(path_info.hash, tex_info.tex, tex_info.width, tex_info.height);
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} else {
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LOG_ERROR(Render_OpenGL, "Texture {} size is not a power of 2", path_info.path);
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}
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} else {
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LOG_ERROR(Render_OpenGL, "Failed to load custom texture {}", path_info.path);
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}
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}
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}
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bool CustomTexCache::CustomTextureExists(u64 hash) const {
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return custom_texture_paths.count(hash);
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}
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const CustomTexPathInfo& CustomTexCache::LookupTexturePathInfo(u64 hash) const {
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return custom_texture_paths.at(hash);
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}
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bool CustomTexCache::IsTexturePathMapEmpty() const {
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return custom_texture_paths.size() == 0;
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}
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} // namespace Core
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@ -4,6 +4,7 @@
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#pragma once
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#include <string>
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#include <unordered_map>
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#include <unordered_set>
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#include <vector>
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@ -16,6 +17,12 @@ struct CustomTexInfo {
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std::vector<u8> tex;
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};
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// This is to avoid parsing the filename multiple times
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struct CustomTexPathInfo {
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std::string path;
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u64 hash;
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};
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// TODO: think of a better name for this class...
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class CustomTexCache {
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public:
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const CustomTexInfo& LookupTexture(u64 hash) const;
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void CacheTexture(u64 hash, const std::vector<u8>& tex, u32 width, u32 height);
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void AddTexturePath(u64 hash, const std::string& path);
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void FindCustomTextures();
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void PreloadTextures();
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bool CustomTextureExists(u64 hash) const;
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const CustomTexPathInfo& LookupTexturePathInfo(u64 hash) const;
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bool IsTexturePathMapEmpty() const;
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private:
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std::unordered_set<u64> dumped_textures;
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std::unordered_map<u64, CustomTexInfo> custom_textures;
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std::unordered_map<u64, CustomTexPathInfo> custom_texture_paths;
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};
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} // namespace Core
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@ -860,26 +860,28 @@ bool CachedSurface::LoadCustomTexture(u64 tex_hash, Core::CustomTexInfo& tex_inf
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bool result = false;
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auto& custom_tex_cache = Core::System::GetInstance().CustomTexCache();
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const auto& image_interface = Core::System::GetInstance().GetImageInterface();
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const std::string load_path =
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fmt::format("{}textures/{:016X}/tex1_{}x{}_{:016X}_{}.png",
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FileUtil::GetUserPath(FileUtil::UserPath::LoadDir),
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Core::System::GetInstance().Kernel().GetCurrentProcess()->codeset->program_id,
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width, height, tex_hash, static_cast<u32>(pixel_format));
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if (custom_tex_cache.IsTextureCached(tex_hash)) {
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tex_info = custom_tex_cache.LookupTexture(tex_hash);
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result = true;
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} else {
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if (FileUtil::Exists(load_path)) {
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if (custom_tex_cache.CustomTextureExists(tex_hash)) {
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const auto& path_info = custom_tex_cache.LookupTexturePathInfo(tex_hash);
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if (image_interface->DecodePNG(tex_info.tex, tex_info.width, tex_info.height,
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load_path)) {
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LOG_INFO(Render_OpenGL, "Loaded custom texture from {}", load_path);
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Common::FlipRGBA8Texture(tex_info.tex, tex_info.width, tex_info.height);
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custom_tex_cache.CacheTexture(tex_hash, tex_info.tex, tex_info.width,
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tex_info.height);
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result = true;
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path_info.path)) {
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// Make sure the texture size is a power of 2
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if ((ceil(log2(tex_info.width)) == floor(log2(tex_info.width))) &&
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(ceil(log2(tex_info.height)) == floor(log2(tex_info.height)))) {
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LOG_DEBUG(Render_OpenGL, "Loaded custom texture from {}", path_info.path);
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Common::FlipRGBA8Texture(tex_info.tex, tex_info.width, tex_info.height);
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custom_tex_cache.CacheTexture(tex_hash, tex_info.tex, tex_info.width,
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tex_info.height);
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result = true;
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} else {
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LOG_ERROR(Render_OpenGL, "Texture {} size is not a power of 2", path_info.path);
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}
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} else {
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LOG_CRITICAL(Render_OpenGL, "Failed to load custom texture");
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LOG_ERROR(Render_OpenGL, "Failed to load custom texture {}", path_info.path);
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}
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}
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}
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