renderer_vulkan: Submit present frames from the EmuThread

* This commit also reworks scheduler synchronization somewhat to be more reliable. Flush is given an atomic_bool is signal when the submit is done
This commit is contained in:
GPUCode
2023-03-04 22:22:12 +02:00
parent 32cb44d2b9
commit ad4339464a
9 changed files with 70 additions and 73 deletions

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@ -217,9 +217,8 @@ void RendererVulkan::RenderToMailbox(const Layout::FramebufferLayout& layout,
DrawScreens(frame, layout, flipped); DrawScreens(frame, layout, flipped);
scheduler.Flush(frame->render_ready); scheduler.Flush(frame->render_ready, nullptr, &frame->is_submitted);
scheduler.Record([&mailbox, frame](vk::CommandBuffer) { mailbox->Present(frame); }); mailbox->Present(frame);
scheduler.DispatchWork();
} }
void RendererVulkan::BeginRendering(Frame* frame) { void RendererVulkan::BeginRendering(Frame* frame) {

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@ -188,7 +188,8 @@ void DescriptorManager::BuildLayouts() {
pipeline_layout = device.createPipelineLayout(layout_info); pipeline_layout = device.createPipelineLayout(layout_info);
} }
std::vector<vk::DescriptorSet> DescriptorManager::AllocateSets(vk::DescriptorSetLayout layout, u32 num_sets) { std::vector<vk::DescriptorSet> DescriptorManager::AllocateSets(vk::DescriptorSetLayout layout,
u32 num_sets) {
static std::array<vk::DescriptorSetLayout, MAX_BATCH_SIZE> layouts; static std::array<vk::DescriptorSetLayout, MAX_BATCH_SIZE> layouts;
layouts.fill(layout); layouts.fill(layout);

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@ -42,27 +42,16 @@ Scheduler::Scheduler(const Instance& instance, RenderpassCache& renderpass_cache
Scheduler::~Scheduler() = default; Scheduler::~Scheduler() = default;
void Scheduler::Flush(vk::Semaphore signal, vk::Semaphore wait) {
SubmitExecution(signal, wait);
}
void Scheduler::Finish(vk::Semaphore signal, vk::Semaphore wait) { void Scheduler::Finish(vk::Semaphore signal, vk::Semaphore wait) {
const u64 presubmit_tick = CurrentTick(); const u64 presubmit_tick = CurrentTick();
SubmitExecution(signal, wait); std::atomic_bool submit_done{false};
WaitWorker();
Wait(presubmit_tick);
}
void Scheduler::WaitWorker() {
if (!use_worker_thread) {
return;
}
Flush(signal, wait, &submit_done);
if (use_worker_thread) {
MICROPROFILE_SCOPE(Vulkan_WaitForWorker); MICROPROFILE_SCOPE(Vulkan_WaitForWorker);
DispatchWork(); submit_done.wait(false);
}
std::unique_lock lock{work_mutex}; Wait(presubmit_tick);
wait_cv.wait(lock, [this] { return work_queue.empty(); });
} }
void Scheduler::DispatchWork() { void Scheduler::DispatchWork() {
@ -116,24 +105,23 @@ void Scheduler::AllocateWorkerCommandBuffers() {
current_cmdbuf.begin(begin_info); current_cmdbuf.begin(begin_info);
} }
void Scheduler::SubmitExecution(vk::Semaphore signal_semaphore, vk::Semaphore wait_semaphore) { void Scheduler::Flush(vk::Semaphore signal, vk::Semaphore wait, std::atomic_bool* submit_done) {
const vk::Semaphore handle = master_semaphore.Handle(); const vk::Semaphore handle = master_semaphore.Handle();
const u64 signal_value = master_semaphore.NextTick(); const u64 signal_value = master_semaphore.NextTick();
state = StateFlags::AllDirty; state = StateFlags::AllDirty;
renderpass_cache.EndRendering(); renderpass_cache.EndRendering();
Record( Record([signal, wait, handle, signal_value, submit_done, this](vk::CommandBuffer cmdbuf) {
[signal_semaphore, wait_semaphore, handle, signal_value, this](vk::CommandBuffer cmdbuf) {
MICROPROFILE_SCOPE(Vulkan_Submit); MICROPROFILE_SCOPE(Vulkan_Submit);
cmdbuf.end(); cmdbuf.end();
const u32 num_signal_semaphores = signal_semaphore ? 2U : 1U; const u32 num_signal_semaphores = signal ? 2U : 1U;
const std::array signal_values{signal_value, u64(0)}; const std::array signal_values{signal_value, u64(0)};
const std::array signal_semaphores{handle, signal_semaphore}; const std::array signal_semaphores{handle, signal};
const u32 num_wait_semaphores = wait_semaphore ? 2U : 1U; const u32 num_wait_semaphores = wait ? 2U : 1U;
const std::array wait_values{signal_value - 1, u64(1)}; const std::array wait_values{signal_value - 1, u64(1)};
const std::array wait_semaphores{handle, wait_semaphore}; const std::array wait_semaphores{handle, wait};
static constexpr std::array<vk::PipelineStageFlags, 2> wait_stage_masks = { static constexpr std::array<vk::PipelineStageFlags, 2> wait_stage_masks = {
vk::PipelineStageFlagBits::eAllCommands, vk::PipelineStageFlagBits::eAllCommands,
@ -165,6 +153,11 @@ void Scheduler::SubmitExecution(vk::Semaphore signal_semaphore, vk::Semaphore wa
LOG_CRITICAL(Render_Vulkan, "Device lost during submit: {}", err.what()); LOG_CRITICAL(Render_Vulkan, "Device lost during submit: {}", err.what());
UNREACHABLE(); UNREACHABLE();
} }
if (submit_done) {
*submit_done = true;
submit_done->notify_one();
}
}); });
if (!use_worker_thread) { if (!use_worker_thread) {

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@ -3,6 +3,7 @@
#pragma once #pragma once
#include <atomic>
#include <condition_variable> #include <condition_variable>
#include <cstddef> #include <cstddef>
#include <memory> #include <memory>
@ -38,15 +39,12 @@ public:
~Scheduler(); ~Scheduler();
/// Sends the current execution context to the GPU. /// Sends the current execution context to the GPU.
void Flush(vk::Semaphore signal = nullptr, vk::Semaphore wait = nullptr); void Flush(vk::Semaphore signal = nullptr, vk::Semaphore wait = nullptr,
std::atomic_bool* submit_done = nullptr);
/// Sends the current execution context to the GPU and waits for it to complete. /// Sends the current execution context to the GPU and waits for it to complete.
void Finish(vk::Semaphore signal = nullptr, vk::Semaphore wait = nullptr); void Finish(vk::Semaphore signal = nullptr, vk::Semaphore wait = nullptr);
/// Waits for the worker thread to finish executing everything. After this function returns it's
/// safe to touch worker resources.
void WaitWorker();
/// Sends currently recorded work to the worker thread. /// Sends currently recorded work to the worker thread.
void DispatchWork(); void DispatchWork();
@ -199,8 +197,6 @@ private:
void AllocateWorkerCommandBuffers(); void AllocateWorkerCommandBuffers();
void SubmitExecution(vk::Semaphore signal_semaphore, vk::Semaphore wait_semaphore);
void AcquireNewChunk(); void AcquireNewChunk();
private: private:

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@ -41,6 +41,7 @@ PresentMailbox::PresentMailbox(const Instance& instance_, Swapchain& swapchain_,
for (u32 i = 0; i < SWAP_CHAIN_SIZE; i++) { for (u32 i = 0; i < SWAP_CHAIN_SIZE; i++) {
Frame& frame = swap_chain[i]; Frame& frame = swap_chain[i];
frame.index = i;
frame.cmdbuf = command_buffers[i]; frame.cmdbuf = command_buffers[i];
frame.render_ready = device.createSemaphore({}); frame.render_ready = device.createSemaphore({});
frame.present_done = device.createFence({.flags = vk::FenceCreateFlagBits::eSignaled}); frame.present_done = device.createFence({.flags = vk::FenceCreateFlagBits::eSignaled});
@ -162,6 +163,7 @@ Frame* PresentMailbox::GetRenderFrame() {
} }
device.resetFences(frame->present_done); device.resetFences(frame->present_done);
frame->is_submitted = false;
return frame; return frame;
} }
@ -326,6 +328,9 @@ void PresentMailbox::CopyToSwapchain(Frame* frame) {
.pSignalSemaphores = &present_ready, .pSignalSemaphores = &present_ready,
}; };
// Ensure we won't wait on a semaphore that has no way of being signaled
frame->is_submitted.wait(false);
try { try {
std::scoped_lock lock{scheduler.QueueMutex(), frame->fence_mutex}; std::scoped_lock lock{scheduler.QueueMutex(), frame->fence_mutex};
graphics_queue.submit(submit_info, frame->present_done); graphics_queue.submit(submit_info, frame->present_done);

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@ -2,6 +2,7 @@
// Licensed under GPLv2 or any later version // Licensed under GPLv2 or any later version
// Refer to the license.txt file included. // Refer to the license.txt file included.
#include <atomic>
#include <condition_variable> #include <condition_variable>
#include <mutex> #include <mutex>
#include <queue> #include <queue>
@ -21,6 +22,7 @@ class RenderpassCache;
struct Frame { struct Frame {
u32 width{}; u32 width{};
u32 height{}; u32 height{};
u32 index{};
VmaAllocation allocation{}; VmaAllocation allocation{};
vk::Framebuffer framebuffer{}; vk::Framebuffer framebuffer{};
vk::Image image{}; vk::Image image{};
@ -29,6 +31,7 @@ struct Frame {
vk::Fence present_done{}; vk::Fence present_done{};
std::mutex fence_mutex{}; std::mutex fence_mutex{};
vk::CommandBuffer cmdbuf{}; vk::CommandBuffer cmdbuf{};
std::atomic_bool is_submitted{false};
}; };
class PresentMailbox final { class PresentMailbox final {