Change Present to finish only after swap
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@ -34,6 +34,9 @@ public:
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/// Draws the latest frame to the window (Renderer specific implementation)
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virtual void Present() = 0;
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/// Marks the presentation buffer as complete and swaps it back into the pool
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virtual void PresentComplete() = 0;
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/// Prepares for video dumping (e.g. create necessary buffers, etc)
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virtual void PrepareVideoDumping() = 0;
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