shader_unit: Intialize temporaries on shader invocation
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		| @@ -9,7 +9,10 @@ | ||||
|  | ||||
| namespace Pica { | ||||
|  | ||||
| ShaderUnit::ShaderUnit(GeometryEmitter* emitter) : emitter_ptr{emitter} {} | ||||
| ShaderUnit::ShaderUnit(GeometryEmitter* emitter) : emitter_ptr{emitter} { | ||||
|     const Common::Vec4<f24> temp_vec{f24::Zero(), f24::Zero(), f24::Zero(), f24::One()}; | ||||
|     temporary.fill(temp_vec); | ||||
| } | ||||
|  | ||||
| ShaderUnit::~ShaderUnit() = default; | ||||
|  | ||||
|   | ||||
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