Remove 'Accurate Geometry Shader' setting, default behavior is as it was turned on.
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@ -188,8 +188,6 @@ void TelemetrySession::AddInitialInfo(Loader::AppLoader& app_loader) {
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Settings::values.use_hw_renderer);
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AddField(Telemetry::FieldType::UserConfig, "Renderer_UseHwShader",
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Settings::values.use_hw_shader);
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AddField(Telemetry::FieldType::UserConfig, "Renderer_ShadersAccurateGs",
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Settings::values.shaders_accurate_gs);
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AddField(Telemetry::FieldType::UserConfig, "Renderer_ShadersAccurateMul",
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Settings::values.shaders_accurate_mul);
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AddField(Telemetry::FieldType::UserConfig, "Renderer_UseShaderJit",
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