Remove 'Accurate Geometry Shader' setting, default behavior is as it was turned on.
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		| @@ -160,7 +160,6 @@ void Config::ReadValues() { | ||||
| #else | ||||
|     Settings::values.use_hw_shader = ReadSetting("use_hw_shader", true).toBool(); | ||||
| #endif | ||||
|     Settings::values.shaders_accurate_gs = ReadSetting("shaders_accurate_gs", true).toBool(); | ||||
|     Settings::values.shaders_accurate_mul = ReadSetting("shaders_accurate_mul", false).toBool(); | ||||
|     Settings::values.use_shader_jit = ReadSetting("use_shader_jit", true).toBool(); | ||||
|     Settings::values.resolution_factor = | ||||
| @@ -459,7 +458,6 @@ void Config::SaveValues() { | ||||
|     qt_config->beginGroup("Renderer"); | ||||
|     WriteSetting("use_hw_renderer", Settings::values.use_hw_renderer, true); | ||||
|     WriteSetting("use_hw_shader", Settings::values.use_hw_shader, true); | ||||
|     WriteSetting("shaders_accurate_gs", Settings::values.shaders_accurate_gs, true); | ||||
|     WriteSetting("shaders_accurate_mul", Settings::values.shaders_accurate_mul, false); | ||||
|     WriteSetting("use_shader_jit", Settings::values.use_shader_jit, true); | ||||
|     WriteSetting("resolution_factor", Settings::values.resolution_factor, 1); | ||||
|   | ||||
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