renderer_vulkan: Remove dead code

This commit is contained in:
GPUCode
2023-01-05 17:06:40 +02:00
parent 78965ba18d
commit a9f2a69487
4 changed files with 0 additions and 20 deletions

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@ -111,8 +111,6 @@ add_library(video_core STATIC
renderer_vulkan/vk_platform.h renderer_vulkan/vk_platform.h
renderer_vulkan/vk_renderpass_cache.cpp renderer_vulkan/vk_renderpass_cache.cpp
renderer_vulkan/vk_renderpass_cache.h renderer_vulkan/vk_renderpass_cache.h
renderer_vulkan/vk_shader_decompiler.cpp
renderer_vulkan/vk_shader_decompiler.h
renderer_vulkan/vk_shader_gen.cpp renderer_vulkan/vk_shader_gen.cpp
renderer_vulkan/vk_shader_gen.h renderer_vulkan/vk_shader_gen.h
renderer_vulkan/vk_shader_gen_spv.cpp renderer_vulkan/vk_shader_gen_spv.cpp

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@ -1,6 +0,0 @@
#include "vk_shader_decompiler.h"
vk_shader_decompiler::vk_shader_decompiler()
{
}

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@ -1,11 +0,0 @@
#ifndef VK_SHADER_DECOMPILER_H
#define VK_SHADER_DECOMPILER_H
class vk_shader_decompiler
{
public:
vk_shader_decompiler();
};
#endif // VK_SHADER_DECOMPILER_H

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@ -1825,7 +1825,6 @@ layout (set = 0, binding = 0, std140) uniform vs_config {
out += program_source; out += program_source;
LOG_INFO(Render_Vulkan, "{}", out);
return out; return out;
} }