texture dump hotkey (ctrl+d)

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This commit is contained in:
khang06 2019-08-17 19:43:40 -04:00 committed by James Rowe
parent 5450d4980d
commit a458155f99
5 changed files with 27 additions and 12 deletions

2
.gitmodules vendored
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@ -43,6 +43,6 @@
[submodule "teakra"]
path = externals/teakra
url = https://github.com/wwylele/teakra.git
[submodule "externals/lodepng/lodepng"]
[submodule "lodepng"]
path = externals/lodepng/lodepng
url = https://github.com/lvandeve/lodepng.git

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@ -56,7 +56,7 @@ const std::array<std::array<int, 5>, Settings::NativeAnalog::NumAnalogs> Config:
// This must be in alphabetical order according to action name as it must have the same order as
// UISetting::values.shortcuts, which is alphabetically ordered.
// clang-format off
const std::array<UISettings::Shortcut, 19> default_hotkeys{
const std::array<UISettings::Shortcut, 20> default_hotkeys{
{{QStringLiteral("Advance Frame"), QStringLiteral("Main Window"), {QStringLiteral("\\"), Qt::ApplicationShortcut}},
{QStringLiteral("Capture Screenshot"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+P"), Qt::ApplicationShortcut}},
{QStringLiteral("Continue/Pause Emulation"), QStringLiteral("Main Window"), {QStringLiteral("F4"), Qt::WindowShortcut}},
@ -75,7 +75,8 @@ const std::array<UISettings::Shortcut, 19> default_hotkeys{
{QStringLiteral("Toggle Frame Advancing"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+A"), Qt::ApplicationShortcut}},
{QStringLiteral("Toggle Screen Layout"), QStringLiteral("Main Window"), {QStringLiteral("F10"), Qt::WindowShortcut}},
{QStringLiteral("Toggle Speed Limit"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+Z"), Qt::ApplicationShortcut}},
{QStringLiteral("Toggle Status Bar"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+S"), Qt::WindowShortcut}}}};
{QStringLiteral("Toggle Status Bar"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+S"), Qt::WindowShortcut}},
{QStringLiteral("Toggle Texture Dumping"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+D"), Qt::ApplicationShortcut}}}};
// clang-format on
void Config::ReadValues() {

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@ -428,8 +428,11 @@ void GMainWindow::InitializeHotkeys() {
Settings::values.use_frame_limit = !Settings::values.use_frame_limit;
UpdateStatusBar();
});
// We use "static" here in order to avoid capturing by lambda due to a MSVC bug, which makes the
// variable hold a garbage value after this function exits
connect(hotkey_registry.GetHotkey("Main Window", "Toggle Texture Dumping", this),
&QShortcut::activated, this,
[&] { Settings::values.dump_textures = !Settings::values.dump_textures; });
// We use "static" here in order to avoid capturing by lambda due to a MSVC bug, which makes
// the variable hold a garbage value after this function exits
static constexpr u16 SPEED_LIMIT_STEP = 5;
connect(hotkey_registry.GetHotkey("Main Window", "Increase Speed Limit", this),
&QShortcut::activated, this, [&] {

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@ -46,6 +46,7 @@
#define SHADER_DIR "shaders"
#define DUMP_DIR "dump"
#define LOAD_DIR "load"
#define SHADER_DIR "shaders"
// Filenames
// Files in the directory returned by GetUserPath(UserPath::LogDir)

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@ -917,11 +917,21 @@ void CachedSurface::DumpTexture(GLuint target_tex, u64 tex_hash) {
std::vector<u8> decoded_texture;
decoded_texture.resize(width * height * 4);
glBindTexture(GL_TEXTURE_2D, target_tex);
if (GLES)
/*
GetTexImageOES is used even if not using OpenGL ES to work around a small issue that
happens if using custom textures with texture dumping at the same.
Let's say there's 2 textures that are both 32x32 and one of them gets replaced with a
higher quality 256x256 texture. If the 256x256 texture is displayed first and the 32x32
texture gets uploaded to the same underlying OpenGL texture, the 32x32 texture will
appear in the corner of the 256x256 texture.
If texture dumping is enabled and the 32x32 is undumped, Citra will attempt to dump it.
Since the underlying OpenGL texture is still 256x256, Citra crashes because it thinks the
texture is only 32x32.
GetTexImageOES conveniently only dumps the specified region, and works on both
desktop and ES.
*/
GetTexImageOES(GL_TEXTURE_2D, 0, GL_RGBA, GL_UNSIGNED_BYTE, height, width, 0,
&decoded_texture[0]);
else
glGetTexImage(GL_TEXTURE_2D, 0, GL_RGBA, GL_UNSIGNED_BYTE, &decoded_texture[0]);
glBindTexture(GL_TEXTURE_2D, 0);
Common::FlipRGBA8Texture(decoded_texture, width, height);
if (!image_interface->EncodePNG(dump_path, decoded_texture, width, height))